AuthorTopic: [C+C][WIP] Platformer Mockup  (Read 6146 times)

Offline Curly

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[C+C][WIP] Platformer Mockup

on: June 21, 2016, 02:24:18 am
This is the first time I try to make a mock-up, and I started drawing the things I've enver done before like trees, backgrounds and HUD.
The background gradient is kinda cheap, but I guess it's better than a Photshop gradient :)


Offline SmashAdams

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Re: [C+C][WIP] Platformer Mockup

Reply #1 on: June 21, 2016, 02:35:16 am
I really like the colours, however I think there is some depth problems with that city in the "background". it looks like your character could jump and climb on a cluster of miniature houses.
perhaps try lowering the brightness/visibility of your background pieces to "push it to the back", so to speak.

Offline Curly

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Re: [C+C][WIP] Platformer Mockup

Reply #2 on: June 21, 2016, 03:18:09 am
True. I already lowered the saturation of the city and raised the character's but it doesn't feel good yet :)

Offline MysteryMeat

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Re: [C+C][WIP] Platformer Mockup

Reply #3 on: June 21, 2016, 05:24:34 am
I think it might help to raise the "floor" of the villiage up so you can see the cliff it's built on, would look less like part of the foreground that way!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline wzl

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Re: [C+C][WIP] Platformer Mockup

Reply #4 on: June 21, 2016, 07:50:59 am
You can try to blend the houses with the atmosphere, give it a more blue/orange hue and lessen the brightness a bit. Looks promising otherwise. curious where you will take it  :y:

Offline Curly

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Re: [C+C][WIP] Platformer Mockup

Reply #5 on: June 21, 2016, 01:04:19 pm
I think it might help to raise the "floor" of the villiage up so you can see the cliff it's built on, would look less like part of the foreground that way!
That was my intention actually. That's why I started drawing the rocks, but I started from the top :crazy:

You can try to blend the houses with the atmosphere, give it a more blue/orange hue and lessen the brightness a bit. Looks promising otherwise. curious where you will take it  :y:
Thanks :) I will try that.
I wanted it to look like those mediterranean white little cities

Offline kullenberg

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Re: [C+C][WIP] Platformer Mockup

Reply #6 on: June 21, 2016, 01:32:39 pm
Here's an idea. I envisioned it with a golden hour kind of light scenario  :)

Offline Double7

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Re: [C+C][WIP] Platformer Mockup

Reply #7 on: June 21, 2016, 02:18:15 pm


Here is an image I found to help explain it a bit.

The tower in the background is what is comparable to your city. This image uses some sort of lake to bridge the gap between the foreground and the background. In your case I am assuming it would be land bridging this gap, so having trees or something similar in between the two would work pretty well. Make sure to make everything the correct size so that the houses in relation are also correct. You don't want them to appear too big or too small.

Good luck though Curly, I look forward to seeing where you go with this.

Offline Curly

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Re: [C+C][WIP] Platformer Mockup

Reply #8 on: June 21, 2016, 04:43:19 pm
kullenberg: Ohh that looks much better! I was going for a sunset too. I will play with colors later :)

Double7: Yes, that would help. That was the idea from the beginning actually, but while I was drawing the houses I thought it could look cool this way, the player being in a mountain in front of the city or something. You game me a couple of ideas anyways :)
(The screenshot is from the game "Slain!" if anyone was wondering)

Thanks guys  ;D

Offline MysteryMeat

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Re: [C+C][WIP] Platformer Mockup

Reply #9 on: June 21, 2016, 07:43:49 pm
This kind of thing is what I was trying to describe, enhancing the cliff to provide a better visual divide between the ground at the forefront and the background element city.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |