AuthorTopic: [C&C] Tracer Headshot  (Read 4654 times)

Offline MysteryMeat

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Re: [C&C] Tracer Headshot

Reply #10 on: June 06, 2016, 02:42:37 am
Certainly getting there! I'd say add in some of tracer's classic "trail" effect and it'll look complete.

After this though, I do recommend studying up some bone structure. It can help immensely just to go "hey I'm going to draw a skeleton today in simply ludicrous detail"
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Shnurbs

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Re: [C&C] Tracer Headshot

Reply #11 on: June 06, 2016, 03:09:31 am
Certainly getting there! I'd say add in some of tracer's classic "trail" effect and it'll look complete.

After this though, I do recommend studying up some bone structure. It can help immensely just to go "hey I'm going to draw a skeleton today in simply ludicrous detail"

This look good?


also i can learn AND draw sickass skeletons? two birds one stone
ayyyy lmao

Offline MysteryMeat

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Re: [C&C] Tracer Headshot

Reply #12 on: June 06, 2016, 03:34:00 am
I'd say have the trail zig-zag off to the right of screen, but right idea!
and yeah its the best
you also get to draw people without skin when you get into musclemode and it's metal as heck
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Shnurbs

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Re: [C&C] Tracer Headshot

Reply #13 on: June 06, 2016, 03:55:15 am
I'd say have the trail zig-zag off to the right of screen, but right idea!
and yeah its the best
you also get to draw people without skin when you get into musclemode and it's metal as heck

i think this is probably final
ayyyy lmao

Offline Xer0bot

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Re: [C&C] Tracer Headshot

Reply #14 on: June 06, 2016, 04:56:39 am
God these comments are funny. XD

Here's some thought from what I can see,

the hair seems like a comb over, instead of volume, you know teased ? it's got that super saiyan kinda volume. Just points in direction and such, I think I'll try create one and see how it comes out, then we'll know if what im saying has any meaning. XD

Your character does look wonky, but it really has an interesting look to it, how ever what they're suggesting looks more professional and may get you further.

The eyes aren't as circular, rather oval or such, giving it a more uhm stern look.. a brighter look. yes she looks bright, killer and all. not ... goof ball.

The suggested goggles are more in shape, and isn't like a piece of cloth over her face rather the idea of leather ? like the one you're working on is currently smoothed out over her face and ends anywhere, you want it to protect her eyes, it needs some depth/dimension to make up for the fact that it's on her face and not apart of her skin.

The smile is lovelier, nothing much to it, yours currently looks funky.. and a button for a nose.

The chin is more defined, like pointy old man shoes.
From there the chin moves up towards the jaw bone, and up towards her ear.
under that reveals her neck that's tuck under a puffy russian jacket. XD You're using three shades of color for the hair, I noticed this now, one difference i see between the provided sample is that the brown has more thickness to it, but yeah i'd like to try this one too. :3 I'll probably make a mess of it but to see three different art styles tried on one character, would be nice.