AuthorTopic: [WIP] Character sprite to be animated  (Read 5272 times)

Offline Calcobrena

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Re: [WIP] Character sprite to be animated

Reply #10 on: June 10, 2016, 11:47:08 pm


Major WIP animation, focussing more on the object/character the player is holding (an umbrella). It's still in the sketch stage, so any minor discrepancies between frames will be ironed out later on.



(concept work for reference)

At the moment, there's a lot to improve on the character themselves, but is there a better way I should be animating the umbrella? Is it creating too wide an arc for player character movement in a platformer?

Offline MysteryMeat

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Re: [WIP] Character sprite to be animated

Reply #11 on: June 11, 2016, 12:53:10 am
This looks FANTASTIC, dude! I think you might be putting the framerate up too high though, looks like sped-up footage.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline drain.

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Re: [WIP] Character sprite to be animated

Reply #12 on: June 11, 2016, 02:31:17 am
snip

At the moment, there's a lot to improve on the character themselves, but is there a better way I should be animating the umbrella? Is it creating too wide an arc for player character movement in a platformer?

Looks great!

If you're trying to apply cartoon physics into your game the umbrella is definitely believable and accurate (because everything is believable in cartoons). Like MysteryMeat said, it's going way too fast. I believe there a few threads about framerate in the animation section, but I'm not sure.

Offline Calcobrena

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Re: [WIP] Character sprite to be animated

Reply #13 on: June 11, 2016, 02:36:41 am
Thank you both for feedback!

Would you say this is dialed back enough?

Offline MysteryMeat

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Re: [WIP] Character sprite to be animated

Reply #14 on: June 11, 2016, 04:46:27 am
Yeah speeds right but now the gait looks uneven, he's on his camera-near foot longer than his camera-far foot.

Gives him kind of a limp.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline drain.

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Re: [WIP] Character sprite to be animated

Reply #15 on: June 11, 2016, 04:50:13 am
Thank you both for feedback!

Would you say this is dialed back enough?



The framerate seems to be perfect now, but there are some things I would change.



left is mine right is yours

I couldn't get them to render in the same framerate, but eh.

What I changed:
- In some frames, the arms were in the exact same place, so I nudged the a bit.
- The feet were also wonky in some places.
- I made the face bob left and right.
- I made the hat bounce when he goes down, since it's not glued on his head.

edit: also, MysteryMeat is right, he looks likes he has a limp.
« Last Edit: June 11, 2016, 04:52:08 am by drain. »

Offline Calcobrena

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Re: [WIP] Character sprite to be animated

Reply #16 on: June 11, 2016, 05:00:37 am
Cheers for the draw-over, that gives me a great direction to aim for the second sketch over.

I'm not happy with the limp-ness of the legs, there's something wrong with the frame before the loop restarts, so hopefully I can get it to remain dorky without being jarring.