Trying to make a decent shooting animation for a small scale game I'm creating for a GUI class.
I need to bust out a few animations before next Thursday.

I'm just working on his form, so there isn't really any detail put into him yet.
I want it to act similar to this:
https://vimeo.com/103181741I'm having trouble making him seem alive, or receiving the right amount of recoil.
I know he's basically all arms in this animation. I feel like he needs to be standing a little more sideways in the POV and maybe a tad more in an action pose but I'm not sure what how that should transition from his idle stance. Help and guidance would be much appreciated

Shoot anim:

This is the idle frame he would be transitioning from:

Thanks all