AuthorTopic: Clone Trooper Helmet  (Read 5737 times)

Offline Capta1n_Henry

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Clone Trooper Helmet

on: May 07, 2016, 04:23:22 pm


So I've been in a creative rut for a while and I thought I'd make this to get some creative juices flowing. Feedback would be appreciated. I based it off this: http://www.imperialshipyards.net/SMF/index.php?topic=7477.0
« Last Edit: May 07, 2016, 07:42:49 pm by Capta1n_Henry »

Offline odedrt9

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Re: Clone Trooper Helemt

Reply #1 on: May 07, 2016, 05:07:52 pm
There are no shadings whatsoever, thus it looks flat.
Try looking into it and apply shadings, it will make that several folds better! :D

Offline Capta1n_Henry

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Re: Clone Trooper Helemt

Reply #2 on: May 07, 2016, 06:38:30 pm


I think I fixed the shading problem

Offline eishiya

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Re: Clone Trooper Helemt

Reply #3 on: May 07, 2016, 06:44:18 pm
Where is that light coming from? You've added a halo of lighter colours just inside the lineart, but you haven't added shadows or light. Light shows the imagined 3D form of the object, but what you've done is just followed the 2D shape of it.

Offline Capta1n_Henry

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Re: Clone Trooper Helemt

Reply #4 on: May 07, 2016, 06:50:06 pm
Where is that light coming from? You've added a halo of lighter colours just inside the lineart, but you haven't added shadows or light. Light shows the imagined 3D form of the object, but what you've done is just followed the 2D shape of it.

Crap, its supposed to be coming from the back but now I realize how bad that is. I'll try to make come from the front now.

Offline Capta1n_Henry

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Re: Clone Trooper Helmet

Reply #5 on: May 07, 2016, 08:04:48 pm


Ok so I made a light source in front of him. Am I on the right track with this?

Offline Mnots

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Re: Clone Trooper Helmet

Reply #6 on: May 07, 2016, 10:15:51 pm


Ok so I made a light source in front of him. Am I on the right track with this?

Good effort! You're still giving off a very flat form, though. The issue being that the light doesn't seem to imply any sort of curve/overhangs/grooves/etc on the helmet. From the way it looks, it seems like you focus more on the shape of your light when shading than the shape of your object.

Here's a quick reference image with some tips laid out:

Offline Capta1n_Henry

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Re: Clone Trooper Helmet

Reply #7 on: May 08, 2016, 01:10:10 am
I don't quite understand the picture but what I got was that I need to make the areas on the helmets edge darker? And that I also need to make all the ridges and stuff darker?

Offline Capta1n_Henry

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Re: Clone Trooper Helmet

Reply #8 on: May 08, 2016, 04:14:38 pm


Ok this is what I came up with.

Offline Pusty

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Re: Clone Trooper Helmet

Reply #9 on: May 08, 2016, 05:05:26 pm
I think it's a bad idea to place the light source to the point the viewer sees from.
I makes it looks pillow shadish.
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