AuthorTopic: [Mazgeon] Skeleton enemy  (Read 2569 times)

Offline dokitsu

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[Mazgeon] Skeleton enemy

on: April 28, 2016, 11:33:02 pm
Hello, here's one of the first level's enemies for the project that I'm
developing (Mazgeon), just a skeleton warrior with a sweet idle animation.
x1
x4
7 colors.
48w 64h
6 frames - 150ms per frame.


Now I'm working with run, walk and some attack animations to get
the enemy instance in game.

Here you can find the pixelation project post:
http://pixelation.org/index.php?topic=20148

Commissions? check out this post:
http://pixelation.org/index.php?topic=20145

Offline aeveis

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Re: [Mazgeon] Skeleton enemy

Reply #1 on: April 30, 2016, 05:54:10 am
looks pretty good! some small things:
-arm with shield looks shorter than arm with sword (maybe is bent, but then it's bent all the time?)
-the ribs don't read like they're getting closer together when the skeleton leans in/breathes out. maybe use the dark bone shade for the ribs there instead of the shadow color?
-you also lose the impression that the shoulder pad is ridged since a lot of the dots disappear.

Offline dokitsu

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Re: [Mazgeon] Skeleton enemy

Reply #2 on: April 30, 2016, 12:46:55 pm
looks pretty good! some small things:
-arm with shield looks shorter than arm with sword (maybe is bent, but then it's bent all the time?)
-the ribs don't read like they're getting closer together when the skeleton leans in/breathes out. maybe use the dark bone shade for the ribs there instead of the shadow color?
-you also lose the impression that the shoulder pad is ridged since a lot of the dots disappear.

Oh well, I'm looking now at his right arm, you'r right it's shorter than the left one.
I'll try something out for those ribs, but I think it's ok, I don't know what are you trying to mean exactly.

Thanks a lot for replying.

Offline aeveis

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Re: [Mazgeon] Skeleton enemy

Reply #3 on: May 01, 2016, 03:43:25 am
Just did a quick edit of a frame about what I meant with the ribs:

(you can click to zoom in)
mostly just to make the ribs look like they don't disappear in shadow and not lose the form of the ribs, thought\ you might have to try something different if the ribs compress or so.

Offline dokitsu

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Re: [Mazgeon] Skeleton enemy

Reply #4 on: May 02, 2016, 10:51:35 pm
Just did a quick edit of a frame about what I meant with the ribs:

(you can click to zoom in)
mostly just to make the ribs look like they don't disappear in shadow and not lose the form of the ribs, thought\ you might have to try something different if the ribs compress or so.

I'm now modifying the animation, you'r right, it looks better now.
Thanks a lot.

Quote from: Updates
I'll upload remaining animations in a while.