AuthorTopic: Subjects of Pixel Art  (Read 21785 times)

Offline Takai Soyokaze

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Subjects of Pixel Art

on: September 26, 2006, 10:34:43 pm


Currently I have listed the main types of shading that I know of.

Smooth
Basic Dither
Advanced Dither
Style Dither
Horizontal Lines
Vertical Lines
Diagonal Dither

Can anyone add to the list?

Offline Gil

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Re: Subjects of Pixel Art

Reply #1 on: September 26, 2006, 11:20:45 pm
Random diagonal dither. It's like a crossbreed between diagonal dither and style dither, it's something I've seen in pieces of st0ven mainly...

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Offline Takai Soyokaze

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Re: Subjects of Pixel Art

Reply #2 on: September 26, 2006, 11:48:34 pm
Could you add it to the images (that's why I left some blank, I thought multiple people could join in and tell about styles)?

Offline Helm

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Re: Subjects of Pixel Art

Reply #3 on: September 27, 2006, 05:46:26 am
I think we mainly call the 'basic dither' 50% dither.



noise dither (boo! bad!), scratchy dither, and the brick dither added.

Offline Evil-Ville

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Re: Subjects of Pixel Art

Reply #4 on: September 27, 2006, 06:44:25 am
Messy diagonal block dither?

Offline hawken

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Re: Subjects of Pixel Art

Reply #5 on: September 27, 2006, 10:12:37 am
I remember when on the Amiga, there were all sorts of names for different types of dithering. Can't find anything about it on the internet
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Offline goat

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Re: Subjects of Pixel Art

Reply #6 on: September 27, 2006, 01:52:46 pm
The names for dither pattern algorithms? Go download NeoPaint, it has a bunch of them.  I'd do it but I have to jet, like now :P
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Offline Takai Soyokaze

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Re: Subjects of Pixel Art

Reply #7 on: September 27, 2006, 08:35:34 pm
Very good everyone! Can't wait to see the next entries...

Somebody should add the style skipper used (with squares) I'll add it if no one else does.

Offline Ryumaru

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Re: Subjects of Pixel Art

Reply #8 on: September 28, 2006, 12:08:34 am
hooray for the addition of the brick dither, helm.

Offline Ai

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Re: Subjects of Pixel Art

Reply #9 on: September 28, 2006, 05:14:10 am
An assortment of dithers. Not added directly because the value of a few of them is unlikely:


left-to-right, top-to-bottom:

replacement for 'advanced dither' -- which i'd call 'full dither'
jewel dither (unlikely)
scratch dither
alternate generic dither
pointy
(blank)
wavy
22.5 degree

vertical fade
amoeba
clustering dither (this has the maximum coherence of all dithers i've seen.)
diamonds
bubbles
(blanks)

Last time I checked, Neopaint only has two dither algorithyms. One of them is a generic one, the other looks oilpaint-ish ('clustered', it's called). I haven't successfully replicated it yet. 'bubbles' is closest in general appearance to it.
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