AuthorTopic: [C+C] Some RPG combat sprites  (Read 5967 times)

Offline Decroded

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Re: [C+C] Some RPG combat sprites

Reply #10 on: April 21, 2016, 09:43:33 am
I like ur sprites and materials and colours :-)

I feel like lord of steel could be a little taller and more menacing posture.
Hand of steel i feel can benefit from varying the strength/brightness of the outline as its currently a bit overpowering and flattens him imo

Offline API-Beast

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Re: [C+C] Some RPG combat sprites

Reply #11 on: April 21, 2016, 12:05:08 pm
One more for the Hand of Steel. Used a 3D base for this one.

« Last Edit: April 21, 2016, 12:08:30 pm by API-Beast »

Offline Curly

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Re: [C+C] Some RPG combat sprites

Reply #12 on: April 21, 2016, 01:28:14 pm
I definitely notice the difference between the whites you mentioned, maybe your monitor needs calibration Curly? The two dark blacks look the same on my monitor though, maybe I also need some calibration.
It's new so it definitely needs some calibration :) But anyways they are so similar that you won't use both in the same sprite.
And that's the point of making a palette, right?

The "almost black" color I was talking about was this actually
I think it's 95% black and maybe you won't need both.
« Last Edit: April 21, 2016, 02:07:14 pm by Curly »

Offline API-Beast

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Re: [C+C] Some RPG combat sprites

Reply #13 on: April 21, 2016, 02:37:39 pm
Ah, I see, overlooked that one too, removed it now, it wasn't used anywhere. The black entry is duplicate because Asesprite thinks index 0 in a palette is transparency, I should probably just set it to transparent.

Palette now looks like this.

Offline API-Beast

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Re: [C+C] Some RPG combat sprites

Reply #14 on: April 22, 2016, 08:51:16 am
The "Fix-Yesterdays-Mistakes"-step in my workflow :P

« Last Edit: April 22, 2016, 10:01:38 am by API-Beast »

Offline Limes

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Re: [C+C] Some RPG combat sprites

Reply #15 on: April 22, 2016, 05:49:07 pm
The only thing I can comment on is that there are a few jaggy lines
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