Hi everyone, it's been a long time since I've been in the pixel scene. It's really good to see the forum is looking better than ever! I'm back with something that's been gnawing at the back of my mind for the last few days - a darkest dungeon NES demake! Haven't done any art or pixelling in a long time so I'm pretty slow off the starting line... bear with me

I can't emphasise how much I adore this game. I felt that the prevalence of black inking in the game's art style would lend itself well to NES's requirement for tiles to share a common colour, so I began playing around. This is all very much WIP, but here's where I'm currently at:

All the sprite palettes are used, and 3 of the background palettes are used. There's also a silly amount of sprite per scanline... but I guess it would work if we rendered each pair of characters once per 4 frames?

Here is the background in isolation. This is really the part of the piece I am unsatisfied with. I began by painting the piece as a whole and then began merging sections down into tiles. It is currently around 180 tiles I think; ie too damn many.
Link to the reference I've been using. Not all the player characters are the same, I've grabbed some others from other places.
So what are your thoughts? How you all doing?
