How about this little edit on the feet?

I understand what you are trying to do here, but it's not really working for me. You're trying to line his features along the isometric plane, but but he's not completely pointing in that direction. He's standing with his left shoulder a little back, such that his left foot is pointing out towards the corner and his back arm isn't quite as obscured as it should be. The boat foot does look better for some reason, and I can only chalk it up to the other leg being longer, since I know I've darkened that pixel before and not been happy with it. I'll have to try that again.
I am saying that your claim of taking special care of your pixel art comes at odds with inclusion of effects and filters because one would expect someone that loves the artform to apply it to effects as well.
Calling the validity of my claim into question, especially in the way you did it, is combative. What you are doing is placing qualifiers on what someone who loves the artform should have in order for you to accept his claim. If I say I'm passionate about oranges, do you have any right to disagree in the first place? Is it your place to suggest that I'm not passionate about oranges (or more passionate than I should) because you'd expect orange fans to have orange colored furniture? I am passionate about pixel art, and if I never plotted another pixel in my life, that claim still wouldn't be "at odds".
Seriously, it's a different pixelation. It's been years. Some oldies know. I'm just saying, don't refer to your past as if it's very well-known, it puts you in an arrogant light for no reason.
You know, that may be true, but the three people who posted after you all indicated they were aware of it. Arrogant or not, it does appear well-known
enough.
I really really don't understand why you're so on-the-edge about this, we're just talking. You asked for critique, I tried to offer critique, you told me you don't care for my critique because you're in a different place and you've tried what I suggest and it doesn't work for you, and I'm just trying to explore the whys, because this sort of discussion is both illuminating, and can challenge concepts that might not actually hold up as well as you/I thought.
But I explained that in my first response. I don't care for the look of shading/AA because it isn't part of the style and look I'm looking for or find particularly appealing. If I shade too obviously in one place, I'd have to shade the entire character for consistency. So I like my shading, if I use it at all, to be effective at softening the image while still being practically invisible to the naked eye.
I've actually explained this multiple times, not just to you, but several others who have been somewhat less polite in their insistence. I have said, thank you very much, but that's not what I'm looking for, could you please concentrate your critiques somewhere else enough times that that I think I've earned at least a little frustration at the absurdity of the situation. I mean, then you guys start calling my judgement into question, not because there is anything technically wrong but because you prefer a different style than I'm offering. It's just weird, people! That's not a critique!
I shouldn't have to repeatedly defend my style. I should just have to say ONCE that I made a conscious decision to do something a particular way and I'm not interested in changing it, and that should be it. I mean, sure, you can say "I disagree with your decision, but it's your art and you are welcome to make it any way you want", but to
repeatedly insist that I change my style is just. too. much.
The shades on the zombie (especially the dark green on the zombie face, and the pillow shading), make it look like artifacts in an awful too-compressed jpeg file~ I'd recommend making the shades darker and removing the pillow shading (barely can see it, and it suggests jpeg compression).
I don't think that would be the case when seen in the context of a full isometric scene at 2x. Also, this base will most likely be used in a game based on my comics, so I want to use the exact same colors and shading that I do in the comics.
through out the comic your art has barley progress at all (at least not in any other way but lineart).
I'm not asking for critiques on my comic, but thanks for sharing.