AuthorTopic: Golem walking animation  (Read 2111 times)

Offline Jicklus

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Golem walking animation

on: April 01, 2016, 02:40:41 pm

Does anyone have any criticisms on this animation?
Update:
« Last Edit: April 01, 2016, 04:43:35 pm by Jicklus »

Offline Maligo

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Re: Golem walking animation

Reply #1 on: April 01, 2016, 05:07:28 pm
Maybe you need to aa hand swipes at the first one animation, another things looks pretty much
My English is not good. Please, Correct me if you can c:

Offline surt

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Re: Golem walking animation

Reply #2 on: April 01, 2016, 05:36:34 pm
An important element of walking is swinging the feet forward when they are lifted. If you don't do that you don't tend to go anywhere.
Twisting of the head relative to the torso is usually for the purpose of countering the torso's twist in order to stabilise it. If the head twists more than the torso then that rather defeats that purpose.

Offline trough

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Re: Golem walking animation

Reply #3 on: April 01, 2016, 06:08:42 pm
In addition to what surt said, since his grounded foot does not slide backwards, this animation is only good for marching in-place.  The grounded feet should slide backward at the same speed as the ground passes beneath him.  Otherwise he will look like he is ice-skating.  I like to animate a walk with a wider canvas, moving the character sideways from the beginning, and then create a treadmill animation when finished.