AuthorTopic: [C+C] Main character for a NES-like platform game  (Read 4966 times)

Offline jjhaggar

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[C+C] Main character for a NES-like platform game

on: March 16, 2016, 05:08:18 pm
Hi everyone! :)

This is my second post here, and to be honest I'm pretty nervous. This place is full of real pixel experts, some of them I am twice their age though I cannot hold a candle to them XD

I've been making pixel art for fun for a long time, but more or less a year and a half ago some friends and myself took part in a game jam (Ludum Dare 30) and made a game in a weekend (A Hole New World, an action platformer with NES looks), people seemed to like it, so we decided to improve and complete it, then my two partners (DanPelGar & Xanday) and myself founded a little company, went Greenlight, etc... Long story short, I formally started to dedicate my life to this, the dream of my life.

Actually I know this forum for some time, but as shy as I am it took me a long time to get enough courage to write here, I've always felt a little embarrassed about doing it. I am the "artist" from my dev team so I supposedly should be able to make the graphics for the game we're creating, but sometimes I think my work is not good enough (though I don't know why or what should I do to improve it), and because of that I decided that no matter how embarrassed I could feel it'll be better to seek advice and try to improve with the help of this great community's than acting as if nothing happens and continue working blindly on my own. So, please take care of me ^^

-Standing/Idle-
This is the evolution of te idle "animation" for the main character until now. I'm thinking of making a dynamic pose for him instead of this one, but I'd like to conserve this one for "alternative idle animation", which will be shown after 30 seconds if the player stays still. For the new animation I want to use the technique explained in this tutorial, let's see if I'm capable :) I'll post here the WIP when I try it


-Walking/Running-
For its making I read and tried to follow this tutorial. I'm quite happy with the cape's motion, but not too much about the rest, the problem is that I don't know how to improve it ^^U


Finally, a pair of things:
-We are using a slightly modded NES pallette I added a pair of colors to make my life a bit Easier.
-I put myself a limit of 6 colors for sprites. As far as I know, NES sprites can have 3 colors + a transparent one, but they used to combine 2 sprites to create more colorful characters. Strangely, their "combined sprites" usually had only 5 colors instead of the 6 ones that could theoretically have, but after I checked lots of games and finally found that the sprites of Ariel in Capcom's "Little Mermaid" had 6 colors, I decided to use that number instead of 5 as the limit.
-About the title of the game, yes I meant "Hole", not "Whole" XD It's a little pun/play on words we intended, cause in the game you can enter another world through holes (maybe it's not pretty good, yeah, but I fear it's already too late to change it XD).
Be happy! ^^

Offline rocifier

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Re: [C+C] Main character for a NES-like platform game

Reply #1 on: March 16, 2016, 07:08:21 pm
Why the decision to cover his whole head up with a hood?

Offline jjhaggar

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Re: [C+C] Main character for a NES-like platform game

Reply #2 on: March 16, 2016, 07:34:01 pm
Why the decision to cover his whole head up with a hood?

Our dev team were unable to fully agree about his looks, so the only way we all got to be happy was by covering his head with that hood. Besides, he looked misterious that way and we liked it :)
Be happy! ^^

Offline MysteryMeat

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Re: [C+C] Main character for a NES-like platform game

Reply #3 on: March 17, 2016, 12:19:26 am
Why the decision to cover his whole head up with a hood?

Our dev team were unable to fully agree about his looks, so the only way we all got to be happy was by covering his head with that hood. Besides, he looked misterious that way and we liked it :)

I'm definitely inclined to agree.
His run cycle looks a bit babyish though, for lack of a better descriptor. his forward leg doesn't feel like it extends forward enough.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline rocifier

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Re: [C+C] Main character for a NES-like platform game

Reply #4 on: March 17, 2016, 02:51:37 am
Why the decision to cover his whole head up with a hood?

Our dev team were unable to fully agree about his looks, so the only way we all got to be happy was by covering his head with that hood. Besides, he looked misterious that way and we liked it :)

I dunno, I feel like he went from a king/knight to a sad/depressed child because he was in a dress-up play and his parents didn't come to watch him.

Offline kilenc

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Re: [C+C] Main character for a NES-like platform game

Reply #5 on: March 17, 2016, 03:18:13 am


following this reference, a few things stick out from your animation:

*his legs don't extend, they stay bent, so it looks like he essentially is doing those high-knee jog exercise, not running
*his body doesn't bob in time with his legs, so it looks very "floaty"

i personally like the character design, tho :)

Offline Atnas

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Re: [C+C] Main character for a NES-like platform game

Reply #6 on: March 17, 2016, 05:54:46 am
Echoing the sentiments that he looks like he's skating. I am noticing a lot people will animate by raising and lowering the character because they heard somewhere the head bobs, and then they just move the body parts around. The body moves up and down as a result of the body parts interacting with the floor. Something to keep in mind.

Offline jjhaggar

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Re: [C+C] Main character for a NES-like platform game

Reply #7 on: March 17, 2016, 10:26:32 am
Thank you all for the feedback and advice! :D

I dunno, I feel like he went from a king/knight to a sad/depressed child because he was in a dress-up play and his parents didn't come to watch him.
Haha, he is certainly not an emo child :) Well, at the very least he is not a child at all XD We want him to resemble some kind of inscrutable knight/alchemist, he even hasn't a name, we call him "the Potion Master" (he attacks throwing magic potions).

I've tried a rapid test using the reference kilenc posted (I tried to maintain the number of frames being 8 so I had to obviate some ones from the reference image):


Now I like the movement a lot more, it's still pretty rough and maybe a little bit bouncy but I think the feeling is pretty good, it seems much more natural than the old one, what do you think? :)
« Last Edit: March 17, 2016, 10:33:41 am by jjhaggar »
Be happy! ^^

Offline kilenc

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Re: [C+C] Main character for a NES-like platform game

Reply #8 on: March 17, 2016, 10:31:35 am
looks a lot better, fluid and now has more weight/impact to it. only thing i see is that his body is too thin, it might throw off the perspective; try widening it (unless you want it to look like he turns more right to run)

Offline jjhaggar

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Re: [C+C] Main character for a NES-like platform game

Reply #9 on: March 17, 2016, 10:55:15 am
Ok, I'll try widening the body a bit later (right now I gotta go for a while), but I wanted to show a fast edit I made to fix the bounciness (now I'm wondering if it was a good idea or not)


Which one do you prefer? The left (bouncy) or the right one (not bouncy)?
Be happy! ^^