AuthorTopic: RMXP Stone Autotile Critique  (Read 7867 times)

Offline rocifier

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Re: RMXP Stone Autotile Critique

Reply #10 on: April 02, 2016, 06:33:55 am
You still don't have good observation skills. Look at a brick wall. There are basically two sizes you see. The first is a brick long ways, and the second is a brick end ways. Only two. Why are you spending time changing hues and dithering when it isn't representing the true form of what it is? So you should start with the reference photo that was suggested to you.

Offline trough

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Re: RMXP Stone Autotile Critique

Reply #11 on: April 02, 2016, 07:31:31 pm
You still don't have good observation skills. Look at a brick wall. There are basically two sizes you see. The first is a brick long ways, and the second is a brick end ways. Only two. Why are you spending time changing hues and dithering when it isn't representing the true form of what it is? So you should start with the reference photo that was suggested to you.
Maybe he is not trying to draw a brick wall, but a stone wall, like this:

I think Rawesome is trying to follow the advice.  He did remove the dithering as suggested. Then aeveis suggested this:
I would also look back to kilenc's post and think about varying colors (at least hue shifting the colors a bit so it's not just all greyscale).
But Rawesome is not familiar with what we usually mean by "hue shifting."
Rawesome, here (http://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139392#139392) is a good guide which explains hue shifting.  You might also find the rest of the guide useful.

Offline rocifier

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Re: RMXP Stone Autotile Critique

Reply #12 on: April 03, 2016, 09:19:06 am
Ohhh, yes I am sorry, no that I read your comments I looked back through the thread and I think you are right he is going for a more chunky medieval style wall, instead of a modern brick one. My bad! If that's the case I'd consider rounding the corners slightly by changing some pixel colours on the outline.

Offline IIRawsomeII

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Re: RMXP Stone Autotile Critique

Reply #13 on: April 07, 2016, 11:36:40 pm
It's OK  :)

Anyways do you mean rounding the bricks like this :

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(Also when I first made this I did not use a palette so i don't know if that is good or bad)

Offline rocifier

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Re: RMXP Stone Autotile Critique

Reply #14 on: April 07, 2016, 11:59:32 pm
Yeah that looks better. I would round all of the bricks though and try to make the sizes a little more equal. Some of them are very wide and some of them are just 1 pixel wide. I think it's a little extreme variation.

Offline IIRawsomeII

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Re: RMXP Stone Autotile Critique

Reply #15 on: April 08, 2016, 11:45:39 pm
Here it is:

------

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(Made from scratch)

Notes:

First: Added a kinda unnoticeable green hue layer on the sprite

Second: Rounded the corners of the bricks

Third: Nothing else really

Offline aeveis

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Re: RMXP Stone Autotile Critique

Reply #16 on: April 10, 2016, 05:01:58 am
I think it's looking better!

One thing I noticed is how the highlights on the bricks are set against the dark color, so the corners still feel sharp where the highlights meet the dark cement:


There's a couple things you could do here... here's a first edit I made (you can click to zoom in):

You can imagine for the corner pixels some of the highlight is hitting that corner, but not all, so it's not as bright as the highlight color. So what I did here was just take a slightly darker color than the highlight (the base color of the brick) and placed it in the corners. This makes the corner look not as sharp.

However this does have an unintended side effect of making the top right and bottom left of each brick look sharper instead of rounder:


I can go about making these corners softer the same way though, by choosing a darker color to soften those corners:


That's some brief process that's hopefully helpful for how you want the bricks to look. An assumption I'm making here though is that you want to corner to just be slightly rounded- there are times where you do want some sharpness, but usually when you want to define a harder edge.

For the colors, I would say you could probably push it more green. You mentioned "kind of unnoticeable" so that means you could tell that it was hard to see it was slightly green. So make more green until it reaches a level you think is good, like maybe "kind of noticeable" or "noticeable" or so and so.

I would also like to reiterate going through this tutorial on pixeljoint (http://pixeljoint.com/forum/forum_posts.asp?TID=11299). It covers some of the fundamentals for creating pixel art as well as defining a lot of the terminology.

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Re: RMXP Stone Autotile Critique

Reply #17 on: April 15, 2016, 01:29:20 am
I did a few tweaks to this on my own, to see if I could get more of a cobbled look to it like in that example piece.
I also added a bit of noise to each brick, to make it less clear where it tiled and to give it more of a rough appearance.



and here it is tiled
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline IIRawsomeII

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Re: RMXP Stone Autotile Critique

Reply #18 on: April 23, 2016, 02:26:12 am
Ok here is the wall with the corners softer
(I don't know if I did a good job lol)



Also I think banding is occurring between the bricks and I don't know how to fix that
(Or mabye I think im getting the meaning of banding wrong but I dont know)

(Also PUSHHH!!!!!!  ::))

Offline Limes

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Re: RMXP Stone Autotile Critique

Reply #19 on: April 23, 2016, 05:10:44 am
That latest edit looks very nice I would run with it.
GraphicsGale