AuthorTopic: The gathering of the Fad Avatars  (Read 138081 times)

Offline st3ady

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Re: The gathering of the Fad Avatars

Reply #250 on: November 07, 2006, 05:29:53 am
Long time lurker, first time poster  :)
   
« Last Edit: November 07, 2006, 10:54:42 pm by st3ady »

Offline Lawrence

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Re: The gathering of the Fad Avatars

Reply #251 on: November 08, 2006, 11:14:21 pm


*Gasp* :yay:

Scotteh

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Re: The gathering of the Fad Avatars

Reply #252 on: November 09, 2006, 06:38:13 pm
Quote
Scotteh: Quite...simple fad avatar? ;D
 


O RLY?

update:

Offline ZoSo

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Re: The gathering of the Fad Avatars

Reply #253 on: November 12, 2006, 03:25:41 pm
Yea, a bit late.. but better late than never.

v.1

v.2
« Last Edit: November 12, 2006, 04:49:40 pm by ZoSo »

Offline Godslayer

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Re: The gathering of the Fad Avatars

Reply #254 on: November 12, 2006, 09:53:55 pm
The hair is gorgeous, Zoso, but the shoulders are dirtied by dithering, which just doesn't hold up as well at 2x.
How long can the floor creak before it loses its voice?

Offline ZoSo

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Re: The gathering of the Fad Avatars

Reply #255 on: November 13, 2006, 06:18:18 am
Thank you :P.

Yea i know, i did't really know how to make the shirt good.. :P, anyway ideas how i should improve it?

Offline AdamTierney

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Re: The gathering of the Fad Avatars

Reply #256 on: November 13, 2006, 07:47:58 am
Quick attempt. Not exactly photo-realistic. It's 1 color, animated between three frames to simulate 3 shades.



EDIT:

I made it transparent (making it a little softer on the eyes) and added a background to better match the others. I'm tempted to go nuts on this, because I know smarter dithering all over and a frames (as opposed to 3) could probably create a much smoother image, but...eh. If anyone else wants to experiment with the idea, feel free. I used Photoshop and Ulead Gif Animator and outputted a 50fps animation with transparency.



EDIT2:

Did the BG mathematically and was able to get 9 different 'shades'. This was just using 3 ditherings (dots, dithered, solid missing dots). I've seen guys like Ptoing with a helluva lot more ditherings than 3 in a piece. It'd be cool to see a larger piece flickered at 1x size and really maxed out - see just how much depth and detail can be gotten from 1 color and some animation.

« Last Edit: November 13, 2006, 09:23:02 am by AdamTierney »

Offline Helm

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Re: The gathering of the Fad Avatars

Reply #257 on: November 13, 2006, 08:04:51 am
Oh my. Epilepsy warning! Interesting effect though, reminds me of flicker modes on the c64 (IFLI and the like. take two FLI widepixel pics, hardware hack one of the two one half-pixel to the right, flicker between the two as fast as the poor c64 can handle, get more colors and simulated single-pixels almost)

I will try some things with this in black and white to see what can be done. Inspiring.

Offline Darien

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Re: The gathering of the Fad Avatars

Reply #258 on: November 13, 2006, 08:10:37 am
I remember when you tried something like that before, Adam.  This seems to have worked out better, if I recall correctly.  Is there anything different you did this time?

Offline AdamTierney

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Re: The gathering of the Fad Avatars

Reply #259 on: November 13, 2006, 08:19:18 am
I remember when you tried something like that before, Adam.  This seems to have worked out better, if I recall correctly.  Is there anything different you did this time?

Not that I know of (don't really remember earlier tests). I did a GBA demo with a programmer friend several years back and that was amazing. Since the GBA runs at a steady 60fps (unlike glitchy web gifs) it didn't appear to flicker at all - it just looked like a flat grey. Coincidentally, my lead programmer on the Flash GBA game used this technique all over the place - flash's blur, and all shadows in the game are pure black or red, flickered on and off at 60fps. That's why in the game it's this nice, smooth opacity but it looks like crap in screenshots online because they either capture pure black/red or none. :P

- Adam
« Last Edit: November 13, 2006, 09:30:55 am by AdamTierney »