AuthorTopic: Learning Quest - tilesets, objects, and mock-ups! Help me grow!  (Read 5056 times)

Offline floydshayvious

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Hi!  Trying not to ramble so...

Some 16x16 grass tiles.  I've read "always start small", and somewhere "Start by making a grass tile - a damn good one" - maybe here!  The first two are my first pixel tiles ever - and the second two are an attempt to revise and improve them on my own.  I'm 33 - am I too late to get into this?  Thanks in advance - be gentle please haha!

Hope I'm posting all this correctly - using imgur for now I guess...




« Last Edit: March 19, 2016, 03:17:46 pm by floydshayvious »

Offline Pusty

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Re: New here! Some grass!

Reply #1 on: March 01, 2016, 12:04:14 am
I really like these! But the plain grass tile with only color needs some texture
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Offline washk

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Re: New here! Some grass!

Reply #2 on: March 01, 2016, 01:44:44 pm
Hey, you sense of color seems already pretty good, it seems to me you are up for quick progress. Don't hesitate to go for pixel_dailies on twitter, I find it's a good way to progress quickly. Don't hesitate to come back for feedback here after. I don't think age is relevant, started from scratch pixelart 2 years ago, I'm 32, I have done really big progress, even tho I know I won't top some of the people here, it's pretty satisfying.

Pusty is right about texture, even if it's small patchs of grass on some titles. Second grass is maybe a bit too contrasted.

Looking forward to see more.
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Offline floydshayvious

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Re: New here! Some grass!

Reply #3 on: March 04, 2016, 11:34:18 pm
Pusty: Thank you.  I agree - I'm trying to figure that out haha!

washk: I will certainly not hesitate - although it makes me nervous haha!  I created a twitter account (still figuring everything out) so I could start participating in Pixel Dailies the same day I posted the thread.  If not anything else - it's fun so far.  (https://twitter.com/floydshayvious) - I think that will link you correctly?

____

Another version of those 16x16 grass tiles.  I will murder this grass before I move on.  I have a mock up idea I guess, but I feel like I'm going through the dark forest with a flickering flashlight - hence the focus on bare bones grass tiles.  This one seems the better of the three so far IMO but I've still got that plain green in there - I tried to make a 'sparse grass' tile along with the thick grass tile.  Even stuck some tiny amanitas and morels in there for prop sake.

Thanks for the kind words and guidance - this is a great place.  And so is Twitter - I feel bad for ever talking shit about it lol.


Offline rocifier

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Re: New here! Some grass!

Reply #4 on: March 14, 2016, 10:21:28 am
I actually like the first two more. The second two are a bit noisy, and remind me of static on a CRT monitor.

Offline floydshayvious

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Re: New here! Some grass!

Reply #5 on: March 15, 2016, 04:43:39 pm
rocifier:  Thanks for the input!  I thought the first set was way too dull but I like the grass clump forms more than the single/double/triple pixels.  I'm trying to find some kind of balance as I learn tileset things.  I'm thinking I may have went too small and may need to bump it all up to 32x32 or something.  Don't know too much of what I'm doing - but I have a mock up idea I'd love to works towards - sort of a DnD overhead map thing.

I'll be updating this soon - just want to do the best I can on the grass before I move on instead of trying to mix and match everything.  Thanks again!

Offline Ambivorous

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Re: New here! Some grass!

Reply #6 on: March 15, 2016, 06:54:37 pm
Hi,

Really liked your style so I tried to make few changes.



Mostly changed your flowers and mushrooms. Little bit of perspective tweaking, little bit of palette shifting, smidgen change in texture and lightsource. Have a look and see if you can get anything out of it.
I also changed your grass tiles to -hopefully- tile while hiding the grid better, but I didn't actually test them, so could be wrong. [/lazy]
Oh yeah bare in mind I only edited that middle section and not the actual tiles (although I used the bucket tool for changes in colour, so they're everywhere).

As for age it's never too late. I'm 28 (today even) and I only started like 4 years ago. Would have been better sooner if I had enough conviction and actually knew art. Good luck!
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Offline floydshayvious

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Re: New here! Some grass!

Reply #7 on: March 15, 2016, 07:21:38 pm
Ambivorous - Appreciate the paint over and your more skilled eye!  I'll check the grass tiling later but I really like the mushroom/flower edits with the perspective and colors at first glance.  They were something to play with so I wasn't staring at grass only haha!  With the concept I have in mind the props may not fit.  Little dark(ish) forest with kobolds and what not in it for a tiny map for mock up purposes.  That's a long way off though hehehe.

Again - as with your help on those wolfchild sprites - I love how those tiny changes can make a big difference.

Great to have this kind of help here.  Thanks y'all.

Offline rocifier

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Re: New here! Some grass!

Reply #8 on: March 16, 2016, 12:37:57 pm
rocifier:  Thanks for the input!  I thought the first set was way too dull but I like the grass clump forms more than the single/double/triple pixels.  I'm trying to find some kind of balance as I learn tileset things.  I'm thinking I may have went too small and may need to bump it all up to 32x32 or something.  Don't know too much of what I'm doing - but I have a mock up idea I'd love to works towards - sort of a DnD overhead map thing.

I'll be updating this soon - just want to do the best I can on the grass before I move on instead of trying to mix and match everything.  Thanks again!

You have to remember the big picture though, you generally want darker less saturated base tiles and brighter more saturated and more contrasted sprites on top, so that the player can very easily spot what's what - the interactive stuff. That is the general theory anyway, rules are made to be broken. But I'd start with that idea in mind.

Offline floydshayvious

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Re: New here! Some grass!

Reply #9 on: March 17, 2016, 11:46:18 pm
rocifier - Trying to keep that in mind!  Thank you!

___

Okay... ummm... little tiny mock-up trying to use some of what I've attempted to absorb here from all the feedback.  Basically going for some kind of pixel DnD map or something.  Less saturated base tiles and more saturated sprites.  Tried to keep perspective in mind.  Trying to set a mood - I like the gloominess.  Proud of the little globlins/kobolds/lizard things but I'm sure y'all could point out a lot hahaha!

16x16 tiles, objects, and mobs with what's supposed to be 32x32 (I think) trees.

One day at a time!  Thanks!