I pretty much think that yes. Studying in a certain style (retro pixel style, manga style, comic style) without knowing your fundamentals is always going to result in mediocre art.
I think this could stand to be expanded slightly: studying art can be good for learning methods / techniques of representating X (whatever you are studying). Whether you can put those methods to good use, judge which are good and bad, and adapt them, is limited by your understanding of fundamentals.
Enjoying yourself is important, but some pain is to be expected. If you go to the gym to have fun, you probably won't get anywhere either. "Training doesn't make perfect, perfect training makes perfect". If your art practice is just for fun, focused on a certain style and just something you do once a month, you can study for years and years and not see a lot of progress.
Strongly agree. I think learning to enjoy training is the way to go, which might seem like a pipe dream to some I guess.. Training is always hard work IME, but you can adjust your focus and the context of the training to make it easier to approach. (for example, being able to log that I did X amount of work on Y subject is helpful to me. Particularly in a continuous log/journal, so that it's possible to tune your expectations to be reasonable but challenging over time)
While there is a ceiling to what you can learn about anatomy in manga, there's a ceiling to what you can learn about the flow of gesture and impact of action in anatomy study. And maybe an insistence on correct anatomy may even take away from the flow of action.
I don't.. quite agree with this? Gesture is its own area of -- not exactly realist, but reality-focused -- study. Personally, what studying cartoons did for my gestures was reinforce that the gestures are ideas that don't have to strictly match reality, and in fact are often better off exaggerated.
I think this is the kind of understanding where you need to go back and forth --- understand real anatomy, and then look at how artists represent it -- to really get it. And do practical exercises to stretch the methods you think you've picked up until they break, so you can try to tell if you picked up something actually good or not.
If you are not going back and forth, then IMO you are probably not getting the most valuable thing you can get from art study, which is understanding of how the artist is thinking about - deconstructing and eliding and exaggerating and appending to - the subject.
IMO that is what best allows another artist to deconstruct the style and repurpose it effectively.
Maybe it doesn't actually make sense to evaluate a manga for correct anatomy, and thus call it mediocre art.
I specifically disagree with this. Manga, like cartooning, has a strong relation to typography or graphic design, in that it's quite evident that 'characters' are.. well.. constructed from a collection of 'characters' (more-or-less-binary design elements); there is often no real attempt to hide this. That's fine, and manga -doesn't- have to be realist... but it is nonetheless evident if an artist doesn't understand anatomy, from how they place and size these design elements.. and at least IME, this does impact how expressive they can be in communicating the story.
EDIT: while I was writing that, it seems Gil has said basically the same thing..
