Yo Gil. I really did try to make it a back movement, but I was quite overwhelmed by all the other movements I was trying to add.
Seiseki, thanks man. Man, don't even get me started on the amount of things that are wrong with this animation as far as real archery is concerned. You're quite right the bow (or at least my bow) doesn't flick all the way, because it has really good dampening, but it was suggested that I do it this way, because non-archers would apparently not notice the inconsistency, but it adds extra swoosh to the piece.
You're quire right about the shape as well, Friend also raised this, but all I needed was to have two different states of the bow (one drawn and one at rest) to imply the movement, so I just used my artistic licence on that one. The whole shape of a bow and her short arms and massive head all created quite a few problems really. Chibi archers are silly.
More information for anyone that cares: there are a few more inconsistencies with real life archery.
For one, you can't fling your releasing hand back like that - it needs to be left in place, but for extra swoosh I made it flick back.
The hair wouldn't move that much, if at all. There would be no recoil, hips would be square and not move during the process.
She wouldn't be so weak that she's start shivering before release (unless she just upgraded in bow strength, but even then it would have to be near the end of a competition or something for her to be that tired).
Finally, she'd not be loosing her bow without an arrow because that damages the arms.
