Recently i've been looking around for something that would suit my needs for development.
Normally i'm the type of person who just writes the stuff he needs himself, but i thought i'll save myself the trouble and use something someone else built. Turns out at this point i'm considering writing it myself again.
I'm aware that a good bunch of you are developers yourself so i might also ask in here, what are your personal favorites for 2d game development? May it be an engine, a framework or a complete suite.
Keep in mind this is highly subjective and based on my own experience only.
Feel free to add to this list, make counterpoints, or just ramble as i like to do
LoVELua based scripting, really bad documentation, lacks some key features (or documentation thereof), lacks debugging
SFML.netProvided samples are broken, runs on OpenTK, so why not use that?!
Otter2dSamples broken, runs on SFML, [...]
HaxeUses some as3 mutant script language, doesn't seem to have a functional debugging last i checked. Seems fine otherwise.
Unity3d centric. i dont feel it's suited for 2d/pixel based games all that well. Same with unreal engine (plus its a bit overkill innit)
Pico8Fantasy console, uses lua, interesting concept, too tight restrictions. not suited to make actual games.