AuthorTopic: Sewer Environment  (Read 4804 times)

Offline Zizka

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Sewer Environment

on: December 27, 2015, 02:27:37 pm
Seeing a trend here  ;D?

Here's the various stages of my progress so far:












Suggestions? Criticism?

Thanks!

Offline Friend

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Re: Sewer Environment

Reply #1 on: December 27, 2015, 04:41:03 pm
Nice work ^_^ !

I'd add more color variety to distinguish platforms from the wall. Maybe minor texturing on the bricks too to add some character. Lookin a little too bare.  The pipe going into the platform looks head on while the platform is angled.  Not immediately sure how to correct the perspective. Maybe repositioning the shading on it

Offline Zizka

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Re: Sewer Environment

Reply #2 on: December 27, 2015, 10:31:23 pm
Thank ye!

I changed the perspective, added texture, cracks, moss and water on the right.

Input on the rust and lights would be much appreciated.

Offline Seiseki

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Re: Sewer Environment

Reply #3 on: December 28, 2015, 03:52:06 am
Some ideas to make it pop and the shapes more readable.

Offline Friend

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Re: Sewer Environment

Reply #4 on: December 28, 2015, 06:47:19 am
Nice ideas Seiseki.  simple and very effective.

building off of seiseki's edit, I just had a little fun playing with the colors.  I think the palette is lookin a little too linear so i did some hue shifting.


Offline oxysoft

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Re: Sewer Environment

Reply #5 on: December 28, 2015, 07:37:14 am
Nice ideas Seiseki.  simple and very effective.

building off of seiseki's edit, I just had a little fun playing with the colors.  I think the palette is lookin a little too linear so i did some hue shifting.



Wow, it's shocking how much more alive this looks with only a few quick and simple changes.

Offline Zizka

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Re: Sewer Environment

Reply #6 on: December 28, 2015, 12:30:40 pm
Wow, those edits looks super kick assawesome!

Some pointers regarding the rust is all that's missing!  :D

I'll go ahead and make the changes right now!

Offline Zizka

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Re: Sewer Environment

Reply #7 on: December 28, 2015, 02:52:26 pm
@Friend: Regarding the hue shifting, how did you do it? I have seperate layers so it's sort of complicated to pull off. Did you just play with the RGB value?

Offline Ambivorous

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Re: Sewer Environment

Reply #8 on: December 28, 2015, 03:57:35 pm
I feel like, given the rest of the scene's perspective, the drain opening and water coming out of it should perhaps look more like this:


Just treat everything facing the player as though it were flat 2D and add on your depth with a few dips in height and bam.
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Offline Zizka

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Re: Sewer Environment

Reply #9 on: December 28, 2015, 04:11:32 pm
Oops, just saw the perspective edit, Ambivorous. I'll work on the pipe in the next edit.

Here's a new update, still haven't managed the hue shift however: