AuthorTopic: [CC] Lots of ARPG Landscape Stuff  (Read 6949 times)

Offline eishiya

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #10 on: November 30, 2015, 04:20:37 pm
He looks like a golem because he's very green-tinted, he looks like he's about the same colour as the sand. Make his skin colour warmer. His head spinning in circles in the first gif didn't help him look human, either xP

Is he going to be naked in the final game? If not, then work on the clothing before you worry about the colours. The clothing will likely greatly change the readability, and you will likely need to change the skin colour again afterwards to look good with the clothing anyway.

Offline Decroded

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #11 on: November 30, 2015, 10:30:33 pm
I would edit if I could (can't get to a computer  :'() but its not a bad looking golem by the way haha.
perhaps one u make it a human looking sprite u can scale this guy taller and tweak colours and u have a golem u can summon hehe.

re the human maybe tell us a bit about his character and his place in the world etc.
usually there is something interesting about a character that drives the design.
I still find generic adventurer/rogue characters interesting even.
Also helps to know if there's much combat in the game because this may affect the kind of poses he might take e.g. feet apart, knees bent ready to strike...

Offline NaCl

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #12 on: December 08, 2015, 02:17:21 am
Your initial colors look good, but I'd definitely think about what kind of atmosphere you're trying to create for this game. The current colors are very gentle and soft and peaceful. Which is cool. But from your edit it looks like you want something with more contrast. So I tried to make the colors a little more lively, without destroying the atmosphere they create.



Theres also an unfortunate amount of stray colors everywhere. I think you would have a lot better control of the palette if you merged colors that are nearly indistinguishable.
« Last Edit: December 08, 2015, 02:20:16 am by NaCl »

Offline jams0988

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #13 on: December 08, 2015, 09:12:13 am
Nice edit, Salt. =)

Offline RujiK

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #14 on: December 11, 2015, 03:01:04 pm
Salt man that is a nice edit! I gave it a whirl and came out with this. The old version looks really muddy when compared side by side.



I kinda like your edit better though... especially the light green grass. I think mine might be too green. Probably needs more tweaking...

As for the extra colors, many of them are due to alpha blending. Every tile blends with every other tile so some alpha is needed to smooth things out. Also shadows add more colors since they just use a black overlay.


Thoughts on new color scheme?

Offline eishiya

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #15 on: December 11, 2015, 05:32:31 pm
The tile-blending explains the... odd appearance, then! Why not make transition tiles? Using cross-fading doesn't help you eliminate the blocky, obvious boundaries between different terrain tiles, so it's about as good as just putting tiles right next to each other with no blending, the only benefit is it's not quite as harsh. I think if your goal is to avoid a harsh blocky look, you should put in the time to make transition tiles that help break up the blockiness. If you're smart about it, you can make tiles that can serve as transitions between several different terrain types instead of making transitions for every terrain pair. Another alternative is to use two layers for the background: a base layer, and a transition layer made up of overlap tiles that create transitions by overlapping the tiles beneath them (with no blending effects, just strict transparency). Then you can have your vertical elements on top of that.

Your various vertical elements also appear to cast shadows in two different directions.

Offline Friend

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Re: [CC] Lots of ARPG Landscape Stuff

Reply #16 on: December 11, 2015, 07:03:56 pm
salt's edit is amazing!!!!

btw, i thought your DB palette edit looked delicious.  I think it's just up to you.  take this in the direction you want