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Duck Walkcycle
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Topic: Duck Walkcycle (Read 3164 times)
DatMuffinMan
0001
Posts: 96
Karma: +0/-0
Duck Walkcycle
on:
November 22, 2015, 08:39:00 pm
I've been trying to make a lively/interesting walkcycle for this duck -
-
And I'd like to make it smoother without adding extra AA colors.
100% -
-
any advice/pointers?
«
Last Edit: November 22, 2015, 09:32:58 pm by DatMuffinMan
»
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toaster
0001
Posts: 79
Karma: +0/-0
Re: Duck Walkcycle
Reply #1 on:
November 24, 2015, 08:28:22 pm
It looks great!
I really like how the beak jumps up and down, just perfect.
I tried to make the feet a bit more flappy and flat:
Not sure if it's better than yours though
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Shipright
0001
Posts: 39
Karma: +0/-0
Re: Duck Walkcycle
Reply #2 on:
December 03, 2015, 06:18:36 am
I really like this! Awesome work.
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Crit Nasty
0001
Posts: 31
Karma: +0/-0
My Pixel Art adventure started 12/12/2015.
Re: Duck Walkcycle
Reply #3 on:
December 21, 2015, 04:42:41 am
I love the roughness of the toon and you've nailed its walk likeness perfectly. Well played.
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One does not simply crit.
Joe
0010
Posts: 298
Karma: +2/-0
Re: Duck Walkcycle
Reply #4 on:
December 23, 2015, 01:17:54 pm
I raised ducks as a kid, what stands out to me as preventing it from being fully duck-like is the lack of torso rotation. His head remains more or less straight but his body should swing away from each raising foot.
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