AuthorTopic: [WIP][C+C] Appreciate all feedback for my game Runegate  (Read 17198 times)

Offline Oscar Blomqvist

  • 0001
  • *
  • Posts: 36
  • Karma: +1/-0
  • Passionate game creator working on Runegate.
    • View Profile
    • Runegate - IndieDB

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #30 on: May 22, 2016, 08:08:36 am
I'd say have his hind leg drag a bit longer, really emphasize that undead shuffle

https://www.youtube.com/watch?v=lyUsNFAPiK4

To give an example of what Meat is saying, I do still feel like his other leg should come forward a bit though
Thanks for the feedback guys. I made two small adjustment trying to incoreperate what you are saying:


Extended the limping with a couple of frames.


Extended the limping with a couple of frames, as well as making to the front leg come forward a bit more.

Thoughts? Which one is the biggest improvement, or is the original prefered?

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #31 on: May 22, 2016, 08:20:15 am
I personally like the first one more, feels more classic zombambo
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Oscar Blomqvist

  • 0001
  • *
  • Posts: 36
  • Karma: +1/-0
  • Passionate game creator working on Runegate.
    • View Profile
    • Runegate - IndieDB

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #32 on: May 22, 2016, 09:30:14 am
I personally like the first one more, feels more classic zombambo
Got it, thanks for your input.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #33 on: May 22, 2016, 09:35:05 am
Looking again, second one might work for a sort of slow "dash towards" motion, creates a visual distinction AND gives the zombies a pattern to watch for.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Reaper_Grimm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #34 on: May 22, 2016, 02:56:18 pm
Looking again, second one might work for a sort of slow "dash towards" motion, creates a visual distinction AND gives the zombies a pattern to watch for.
Was looking at them and that's what I thought immediately after seeing them.

You could possibly use the first animation as a "wander" mode and the second as an "Aggro" mode. Just a thought but they both look great with the extended limp! Great work!

Offline Oscar Blomqvist

  • 0001
  • *
  • Posts: 36
  • Karma: +1/-0
  • Passionate game creator working on Runegate.
    • View Profile
    • Runegate - IndieDB

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #35 on: May 22, 2016, 05:59:30 pm
Looking again, second one might work for a sort of slow "dash towards" motion, creates a visual distinction AND gives the zombies a pattern to watch for.
Was looking at them and that's what I thought immediately after seeing them.

You could possibly use the first animation as a "wander" mode and the second as an "Aggro" mode. Just a thought but they both look great with the extended limp! Great work!
I decided to do something similar. The enemy basically has two modes, the standard mode where it just chases the player, and a "rage" mode where he chases the player with increased movement speed for a couple of seconds.

I will use the first animation for the standard walk mode. For the "rage" mode I will use the second animation with increased frame rate to make it even faster.

Offline Oscar Blomqvist

  • 0001
  • *
  • Posts: 36
  • Karma: +1/-0
  • Passionate game creator working on Runegate.
    • View Profile
    • Runegate - IndieDB

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #36 on: May 23, 2016, 09:42:26 pm

Here is the zombie in action. I would prize any feedback about the death animation in particular. Is it too much gore?

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #37 on: May 23, 2016, 09:57:09 pm
Nah, course not. We live in a post-doom world, nobody bats an eye at it anymore and if zombies are for ANYTHING they're for excessive violence.
Lookin' rad man
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Oscar Blomqvist

  • 0001
  • *
  • Posts: 36
  • Karma: +1/-0
  • Passionate game creator working on Runegate.
    • View Profile
    • Runegate - IndieDB

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #38 on: May 23, 2016, 10:16:39 pm
Nah, course not. We live in a post-doom world, nobody bats an eye at it anymore and if zombies are for ANYTHING they're for excessive violence.
Lookin' rad man
Hahah, true  true. I'm glad you like the death animation. And thanks for all the feedback it means a lot!

Offline SmashAdams

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #39 on: May 26, 2016, 04:11:26 pm
When I saw this I immediately fell in love with the aesthetic. great job! I'd kill to see further updates.