AuthorTopic: [WIP][C+C] Appreciate all feedback for my game Runegate  (Read 20988 times)

Offline hobbler_toppler

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #10 on: December 12, 2015, 11:42:04 pm
Do you sometimes post on /agdg/? I feel like I've seen clips of your game before. Looks promising either way.

Offline tpendle

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #11 on: December 13, 2015, 11:21:03 am
I actually really like the "shimmer" effect of the weapon trail. Lends a important sense of speed and power to the swipe. I don't know how much of a badass this enemy is meant to be, but if like in most dungeons the skeleton is kinda standard, then maybe it's an effect best kept for a boss or large enemy? Its a really cool effect but if every skeleton and giant spider or whatnot has it, it kind of loses its impressiveness :p In any case, good job on the art, I wanna play this already!

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #12 on: May 18, 2016, 11:22:53 pm
After a long development break it is time to post some updates!





Two screenshots showing the current state of Runegate.

As always, feedback and critique are appreciated!

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #13 on: May 18, 2016, 11:24:06 pm

Basic movement and attack.
« Last Edit: May 18, 2016, 11:45:41 pm by Oscar Blomqvist »

Offline Dreamling

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #14 on: May 19, 2016, 01:01:05 am
This looks awesome so far! I especially like the details, like how the fire light interacts with the environment around it. I look forward to seeing more screen shots if you post them!

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #15 on: May 19, 2016, 07:39:08 am
This looks awesome so far! I especially like the details, like how the fire light interacts with the environment around it. I look forward to seeing more screen shots if you post them!
Thanks man! Appreciate that you are taking the time to check then out and comment. Will update this thread with new stuff continously.

Offline MysteryMeat

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #16 on: May 19, 2016, 08:32:43 am
Animated the enemy I posted before. As always, feedback appreciated. :D


I actually feel like this helps more than it hurts, it helps to add a sense of depth to the sprites which was a big problem that Hotline Miami had with the same perspective I feel.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #17 on: May 19, 2016, 08:52:56 am
Animated the enemy I posted before. As always, feedback appreciated. :D


I actually feel like this helps more than it hurts, it helps to add a sense of depth to the sprites which was a big problem that Hotline Miami had with the same perspective I feel.
Thanks a lot for the comment. Maybe I am stupid for not understanding, but what aspect of it helps with adding a sense of depth? :)

Offline MysteryMeat

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #18 on: May 19, 2016, 11:52:03 am
The looking-down motion that another user criticized earlier, I'm not sure how to explain it any other way than that it makes it more clear it's a straight top-down perspective happening here.
It's a stylism vs. realism thing here I think.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #19 on: May 19, 2016, 12:05:17 pm
The looking-down motion that another user criticized earlier, I'm not sure how to explain it any other way than that it makes it more clear it's a straight top-down perspective happening here.
It's a stylism vs. realism thing here I think.
Ah, got it. I have the same feeling, nice to hear I am not alone. It's a bit tricky to show depth in a straight top-down perspective.