AuthorTopic: [WIP][C+C] Appreciate all feedback for my game Runegate  (Read 20987 times)

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #40 on: May 26, 2016, 04:29:12 pm
When I saw this I immediately fell in love with the aesthetic. great job! I'd kill to see further updates.
I'm really happy that you think so! Thanks a lot.

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #41 on: October 10, 2016, 02:25:33 pm


Waaay to long since I posted here! Basic combat with a new skeleton enemy. Hopefully will be posting a lot more here from now on!

Offline yrizoud

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #42 on: October 10, 2016, 02:50:27 pm
On striking, there is an instant camera shift which is very jarring. And here you're showing it only as a small image, but when it's the entire screening filling the player's field vision, it's going to be unbearable.

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #43 on: October 10, 2016, 03:33:53 pm
On striking, there is an instant camera shift which is very jarring. And here you're showing it only as a small image, but when it's the entire screening filling the player's field vision, it's going to be unbearable.

Thanks for the input! Yepp, I might have overdone it with the screen shake effects. It looks worse in the gif than in the actual game though, but still might be a bit over the top.

Offline [Friends] Ro$$

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #44 on: October 12, 2016, 12:46:50 pm
This looks good! A thing to consider is that it may be more fun if you are able to stun enemies when you hit them so that they can't attack you right away. Think dark souls. It makes your hits feel more impactful.

Offline yrizoud

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #45 on: October 12, 2016, 01:21:19 pm
This is a good point. If the target creature is interruptable, you could have a "struck" image where their head is shifted backward, and slightly tilted up if you can make it look good. This would be a better hit feedback than penalizing the player with a visual aggression, every time he hits his mark.

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #46 on: October 12, 2016, 02:49:15 pm
This looks good! A thing to consider is that it may be more fun if you are able to stun enemies when you hit them so that they can't attack you right away. Think dark souls. It makes your hits feel more impactful.

This is a good point. If the target creature is interruptable, you could have a "struck" image where their head is shifted backward, and slightly tilted up if you can make it look good. This would be a better hit feedback than penalizing the player with a visual aggression, every time he hits his mark.

Good thought. Thanks for the input guys. I like it. Will see what kind of visual feedback I can come up with that communicates this clearly to the player.

Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #47 on: October 24, 2016, 07:55:35 am

A typical dungeon room!

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #48 on: October 24, 2016, 11:14:22 am
Hm, looking at it you might be better served zooming out the camera to about where that shot is, I can picture it being a lot easier on the eyes and easier to navigate that way.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Oscar Blomqvist

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Re: [WIP][C+C] Appreciate all feedback for my game Runegate

Reply #49 on: October 24, 2016, 11:54:32 am
Hm, looking at it you might be better served zooming out the camera to about where that shot is, I can picture it being a lot easier on the eyes and easier to navigate that way.

Hmm, yea I will experiment with zooming it out a bit. It is easier on the eyes for sure.