AuthorTopic: Help with Non Metallic Shading  (Read 93734 times)

Offline Rosier

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Re: Help with Non Metallic Shading

Reply #60 on: October 19, 2015, 09:44:03 pm

I couldn't figure out how to make the subsurface scattering work, but I upped the contrast a bit, made it paler and added some purple splorches.

Offline CelioHogane

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Re: Help with Non Metallic Shading

Reply #61 on: October 21, 2015, 08:49:09 pm
hmm, maybe try with a more purple color?

Offline IrresponsibleFreelancer

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Re: Help with Non Metallic Shading

Reply #62 on: October 21, 2015, 08:57:45 pm
I would suggest trying to get the goose bumped flesh of the chicken incorporated.  I think it would look super cool if you did it in a super wide dithering type of way.  I like the design of the character though.  They look super cool. :crazy:
I dont get it done, but when i do its not done.

Offline BatElite

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Re: Help with Non Metallic Shading

Reply #63 on: October 21, 2015, 10:32:24 pm


I've made some (mostly) colour edits (ending up with the rightmost) with the help of the reference that was posted earlier. I don't really know anything about subsurface scattering either, but at least the creature looks less tasty now.
I can't really tell if it still looks like chicken/skin though.
Quote from: Cure
Well you tried your best.

Offline Rosier

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Re: Help with Non Metallic Shading

Reply #64 on: October 21, 2015, 11:17:50 pm


Bluh, I was right in the middle of posting the new version when I saw yours, Bat.

I do like the more emphasis on purple, but I feel like it's a bit more white/pale than blue.  I got rid of any sort of normal human skin color and made it all purple or whitish.
In addition, I littered a few dots around that hopefully emulate goosebumps.  I couldn't get any decent dithering to work on this size, but that's probably because I've never really used it before.