AuthorTopic: Character animations for NES game  (Read 5954 times)

Offline darryl.revok

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Character animations for NES game

on: October 10, 2015, 06:38:30 pm
Hello!

I am in the process of developing an NES game and was hoping to post some of my character animations. I'll just start out with one, but I've got several more. This is my first attempt at low-res pixel art, or animation in general, so some guidance would definitely be appreciated. There's going to be a lot of work to do for this project.

I am working within the limits of the console, but trying to do something graphically impressive nonetheless. I won't go into all of the details of NES graphic limitations right now, but I'll describe some things for those who have not worked with this console. My sprites are divided into 8x8 pixel tiles. Graphic space for all backgrounds and sprites will be limited to 256 KB, and from my calculations, it's going to be tough to fit everything in there. As such, any time that I can reuse a frame, part of a frame, or even an 8x8 tile, it will save space. Also, each tile is limited to 3 colors plus transparency. This means that I can use different colors in different 8x8 pixel sections, although for my player character I'm just sticking to 3 colors, so that my other 3 palettes are still available for enemies.

Anyway, that doesn't matter too much because what I'm really looking for is help in getting good at animating. It will be easier to cut things down to good dimensions for my medium if I start out with an ideal animation.

So, this animation includes 3 different attacks, forward, forward up, and straight up. I think I may make the forward up animation strike a little higher so it's hitbox doesn't overlap as much with the regular attack, but beyond that, I'm about to the point that I don't know how else to improve these.

Thanks in advance!

Offline heyguy

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Re: Character animations for NES game

Reply #1 on: October 10, 2015, 07:15:36 pm
Did you attach some images? I don't see any.

Offline yaomon17

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Re: Character animations for NES game

Reply #2 on: October 10, 2015, 07:37:04 pm
You might have to manually load the image via the url first.
The sprite looks fine to me, not much to change imo.

Offline heyguy

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Re: Character animations for NES game

Reply #3 on: October 10, 2015, 07:51:50 pm
I'm on my phone browsing wayofthepixel. That might be the problem. Too bad, I love NES style art  :( Guess I'll just have to wait till I get home to look at it!

Offline Jim16

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Re: Character animations for NES game

Reply #4 on: October 10, 2015, 09:18:03 pm
edit  :ouch:
« Last Edit: October 11, 2015, 09:34:37 am by Jim16 »

Offline yaomon17

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Re: Character animations for NES game

Reply #5 on: October 10, 2015, 09:55:29 pm
Naa, I think it wasn't embed properly, did it for him. Its a good sprite.

Clear your cache and cookies and refresh this post, the image won't load.

Offline darryl.revok

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Re: Character animations for NES game

Reply #6 on: October 11, 2015, 02:21:55 am
It's showing up now for me but it wasn't before. It might have something to do with the free hosting.

Is there no way to submit an attachment directly to a post?

If nothing else, you can see the image by going to this link:

http://polycarbon.byethost10.com/Game/3attacks.gif

Offline yaomon17

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Re: Character animations for NES game

Reply #7 on: October 11, 2015, 07:24:05 am
Just upload it to imgur and copy the image url from there.

Offline heyguy

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Re: Character animations for NES game

Reply #8 on: October 11, 2015, 08:10:41 am
Very nice sprite. Don't have much to say in terms of how to improve it. I love NES sprites animating smoothly! The hair details are very nice. So are you going to make more animations for this character?

Offline darryl.revok

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Re: Character animations for NES game

Reply #9 on: October 12, 2015, 11:16:09 pm
So, I posted my animation to Imgur in hopes of getting some feedback. Let's see if this works...



Nope. That doesn't work either. I was just hoping to get some assistance with my animation. Why is this such a pain?
« Last Edit: November 06, 2015, 06:08:11 am by PixelPiledriver »