Hello!
I am in the process of developing an NES game and was hoping to post some of my character animations. I'll just start out with one, but I've got several more. This is my first attempt at low-res pixel art, or animation in general, so some guidance would definitely be appreciated. There's going to be a lot of work to do for this project.
I am working within the limits of the console, but trying to do something graphically impressive nonetheless. I won't go into all of the details of NES graphic limitations right now, but I'll describe some things for those who have not worked with this console. My sprites are divided into 8x8 pixel tiles. Graphic space for all backgrounds and sprites will be limited to 256 KB, and from my calculations, it's going to be tough to fit everything in there. As such, any time that I can reuse a frame, part of a frame, or even an 8x8 tile, it will save space. Also, each tile is limited to 3 colors plus transparency. This means that I can use different colors in different 8x8 pixel sections, although for my player character I'm just sticking to 3 colors, so that my other 3 palettes are still available for enemies.
Anyway, that doesn't matter too much because what I'm really looking for is help in getting good at animating. It will be easier to cut things down to good dimensions for my medium if I start out with an ideal animation.
So, this animation includes 3 different attacks, forward, forward up, and straight up. I think I may make the forward up animation strike a little higher so it's hitbox doesn't overlap as much with the regular attack, but beyond that, I'm about to the point that I don't know how else to improve these.
Thanks in advance!
