AuthorTopic: A feet problem in a diagonal sprite  (Read 4921 times)

Offline CelioHogane

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A feet problem in a diagonal sprite

on: September 17, 2015, 09:31:34 pm
Hi guys, Im really having big problems figuring out how to make the feet in the diagonal parts of my base.
żAny advice about what im doing wrong?

Offline CelioHogane

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Re: A feet problem in a diagonal sprite

Reply #1 on: September 18, 2015, 12:22:52 am
I make it to look kind of nice but still feels that something is... not right.

Offline Seiseki

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Re: A feet problem in a diagonal sprite

Reply #2 on: September 18, 2015, 01:12:09 am
When you have outlines at this resolution it gets a bit bloated.. With just outlines it's also hard to judge how this will look one you start shading.
I think the one with smaller feet looks better but the straight legs look weird.
 I also think one foot angled towards the camera looks good, but I'm not sure how it would look in a walking cycle.

You should also considering aligning the face with the perspective, right now the eyes and chin line up horizontally while the feet do not..

I've looked a lot at FF Tactics sprites. Not the best walking animation though and they're quite chunky.
If you always have a dark shadow at their feet, you'll be able to shape the feet more easily by using AA.

« Last Edit: September 18, 2015, 01:26:27 am by Seiseki »

Offline lachrymose

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Re: A feet problem in a diagonal sprite

Reply #3 on: September 18, 2015, 02:03:32 am


My stab at it, part of the problem is your sprite really isn't angled the way you want...

Offline CelioHogane

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Re: A feet problem in a diagonal sprite

Reply #4 on: September 18, 2015, 10:15:58 am
Thank you both of you, i think it improved a little.


I will start with the shading now and well see if improves.

PD: ok, now i see clearly something is wrong XD (Ignore the colors i will change them)

« Last Edit: September 18, 2015, 10:39:59 am by CelioHogane »

Offline lachrymose

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Re: A feet problem in a diagonal sprite

Reply #5 on: September 18, 2015, 01:01:55 pm
You might already be doing this, but I recommend using Kiaser sprites as a reference.

Offline CelioHogane

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Re: A feet problem in a diagonal sprite

Reply #6 on: September 18, 2015, 01:19:41 pm
Actually i was not XD i mostly draw using instint, wich it ends... bad.

Reference sounds nice but hmmm not good ad that.
I see what is wrong, the problem is can't translate it directly at my base  :'(

This is the progress so far:

Offline Night

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Re: A feet problem in a diagonal sprite

Reply #7 on: September 18, 2015, 07:19:01 pm
I disagree lachrymose, these aren't quite fit to be used as reference, they themselves suffer from the same problems CelioHogane is struggling with.
My take on this:

Unfortunately I don't really have any advice to give, aside from perhaps imagining how a person might look like if you were to look at them atop a building; that's easier said than done though. But maybe it can give you some ideas.
There is light at the end of the tunnel.

Offline CelioHogane

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Re: A feet problem in a diagonal sprite

Reply #8 on: September 18, 2015, 07:31:53 pm
I changed them just a little, at the end i think changing them would be not worth the time, don't be perfectionist, right? XD



(Yeah they are mirrored)


So yeah, thank you all guys of it, is a cool perspective night, but not my style.

Offline Gil

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Re: A feet problem in a diagonal sprite

Reply #9 on: September 18, 2015, 07:59:35 pm
don't be perfectionist, right? XD
Well, being a perfectionist is kinda the whole point of this forum, so uh?