Thanks for the feedback Decroded!
What kind of design changes have you in mind? I don't aim specifically at any public, this game is more a training than a real game.
I might re design the turret, it looks a bit to small compared to the barrels. I get what you mean with the central light, considering none of the other ships have similar stuff, I will probably throw it off. The ships are "kinda" aimed at semi-realistic design, and this can look odd.
I get the criticism for the asteroids, but my main problem is that they can rotate. If a choose a directional light, rotations will look out of place. I chose the zenithal approach to allow such rotations. So I don't really know what to do, throw rotations off, make lateral lights, try to improve the current lights... I'll have to make some tests I guess. Maybe go with strong directional lights on the big ones, and make it zenithal on the small ones, make them rotate...
An other solution would be allowing asteroids to rotate only when inside the screen, and very subtly. This way they rotate, but not long enough for it to become chocking regarding their light sources :p
EDIT:
Ok, so I'll made it more of a tank. The turret will keep this shape, to be in accordance with the in-game sprites, I just made it bigger to fit the HUGE barrels.
