AuthorTopic: [WIP][C+C] Project LockPicking  (Read 8409 times)

Offline Boraka

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Re: [WIP][C+C] Looking for perspective tips

Reply #10 on: October 01, 2015, 03:43:51 pm
Hi there!

Once again you have pointed in a very very interesting direction Joe, I don't know how I didn't think in maths before...  :blind:

I've been more in technical details trying to do something playable with this placeholders, so I have not had much time for the artistic part. I hope you don't mind because I have taken your circle and made a quick edit comparing it to mine so I can see the differences:



Surprisingly, there's no great difference, yours is better shaped, but it still looking pretty flat to me. I think this issue is mainly due to the key's cavity, so I thought maybe could be better go "tricky" with this and go for some curve comfortable to the eye but less "projection accurate" (something like the middle figure).

Any thoughts about this?

Offline Gil

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Re: [WIP][C+C] Looking for perspective tips

Reply #11 on: October 01, 2015, 09:45:24 pm
I know the Greek used to create crooked pillars, because they looked more straight, which they weren't. There's also fighting games that fake perspective because it looks better when it's wrong.

In this case, I'd go with the correct approach, but I'd understand it if you make it wrong, because it looks better.

Offline Joe

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Re: [WIP][C+C] Looking for perspective tips

Reply #12 on: October 05, 2015, 07:12:29 am
Yes I was surprised as well as I made it that it was just as thin as you had it. So contrary to my intuition, it seems the defining characteristic is the diagonal symmetry, giving the top and bottom halves of each side different curvature.
I'm biased but I think the correct version looks better, because it looks right, because that's how it's supposed to look. The problem with elements that don't conform to the overall projection is they make it harder to understand, so that's something to consider.

Offline Boraka

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Re: [WIP][C+C] Looking for perspective tips

Reply #13 on: October 06, 2015, 02:33:21 pm
I think I'm keeping the non realistic version for the moment.



I have done (at least I tried) a sketchy spring, two version by the way, one front version and one version that is supposed to be according to the projection I've been using. But I think that I have miserably failed, I am not sure how can I fix this, it's a complex shape.

My intention is to animate the spring according to the pin position (the purple thing) making the spring more or less compressed.

I'll try to post an animated gif so I can show you all in movement (It gets better :))

Edit:

A quick edit for the compressed spring
« Last Edit: October 06, 2015, 03:45:10 pm by Boraka »

Offline HarveyDentMustDie

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Re: [WIP][C+C] Looking for perspective tips

Reply #14 on: October 06, 2015, 05:29:17 pm
Here are some suggestions (edit is not complete). I've corrected some of the lines (look at gif) and suggested how you can make it look better with adding just one more color (highlight in spring) and reusing current colors.  :)

             

Offline Boraka

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Re: [WIP][C+C] Looking for perspective tips

Reply #15 on: October 08, 2015, 08:33:36 pm
@HarveyDentMustDie, I love your edit, I'll keep it in mind as a reference when I'm into more details with my sprites  ;D ;D

This is what I've been doing all this time :



Keep in mind it still work in progress  :-[

Offline HarveyDentMustDie

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Re: [WIP][C+C] Looking for perspective tips

Reply #16 on: October 08, 2015, 09:21:13 pm
:)

Offline Boraka

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Re: [WIP][C+C] Looking for perspective tips

Reply #17 on: October 11, 2015, 01:17:42 am


A little update about lighting in the spring.

Offline Boraka

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Re: [WIP][C+C] Looking for perspective tips

Reply #18 on: October 19, 2015, 03:23:42 pm
Hi!

I've been working a little bit in the lights and metal texture. I have made also a "complete" view of the lock.



Here's a detail of the different shadings I have tried. I think the third one it's my favorite.



Finally I've been playing with other shape for the lock, more readable in the "complete" view, but I'm not sure how it's been working with the "gameplay" view.



It will be great if you could give me your thoughts about this  :) :)

----------------------------------------------------------------------------------------------------------------------
Edit:

I have done some experiments with the color palette. I've tried some more realistic "metallic" colors and I not sure if I prefer that type of palette or a more fantasy one (like the one I've been using until now with yellow, purple, blue, etc)



I think I'm going with the "realistic" colors, but I will appreciate so much all your criticism with this particular subject.



Also I've thought in adding some "noise" to the metallic texture (like little holes in the plain surface). Here's an example



What do you think?
« Last Edit: October 20, 2015, 02:45:14 pm by Boraka »

Offline Boraka

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Re: [WIP][C+C] Project Lockpicking

Reply #19 on: October 21, 2015, 01:57:57 pm


I've been working a few hours in the color palette, changing some colors, removing others... and I want to call it "finished", but I really will appreciate some criticism because I think the color-related part (especially at so few number of colors) is my weakest point.

I think in general is working fine, there's only 12 colors (13 counting the background color) and I can use it in many different ways to simulate unique materials, but my main concern is if should I add some extra colors (maybe 3 or 4) and add some AA to the scene (I have to admit I like the way it is right now, without any AA).

P.D : I have changed the thread's subject, because it has no sense now, there's not more about projections but about my Lockpicking project, in general.
« Last Edit: October 21, 2015, 06:37:33 pm by Boraka »