AuthorTopic: Unicycling Corgi  (Read 2275 times)

Offline TMT

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Unicycling Corgi

on: September 16, 2015, 12:53:03 am


Tried making my first animation. I like to consider this a self portrait.
« Last Edit: September 16, 2015, 12:58:49 am by TMT »

Offline PixelPiledriver

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Re: Unicycling Corgi

Reply #1 on: September 17, 2015, 12:45:31 am
No time to edit, so text will have to do.

The animation speed is really slow to the point where it moves sort of like an animated signboard.
While that type of motion can be appealing, its usually best to use distinct frames of action, rather than subtle movements. --> a fairly blanket statement, don't believe in that too strongly.
Just increasing the speed of the animation will reveal a lot of areas to work on, as it will then appear as a broken motion you will need to improve to express the intended motion, rather than a series of frames.

The canvas space is extremely tight fitting and makes it awkward to work with.
You need breathing room to openly animate.

The seat has some slight indication of direction with the shape, altho it could be improved.
But the tire has none.
There is no front facing surface of the weel.
It just appears as ovals in ovals.

The peddling motion requires 2 loops, 1 for each leg, much like a walk cycle.
There is only 1 repeating.
If he is meant to be peddling forward, the crank of the pedals should occlude his feet as the peddle down, back, and up.

That may not matter if you intend to have him balancing back and forth in place, as people on unicycles tend to do.
In which case the tire would reverse rotation.
But with the way the tire is animated there is no way of indicating this.

If I get the time I'll do an edit.
But just go for it.
« Last Edit: September 20, 2015, 05:00:32 am by PixelPiledriver »
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