AuthorTopic: Player Character Animations  (Read 36305 times)

Offline Roach

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Re: Player Character Animations

Reply #40 on: February 20, 2016, 10:05:16 pm
no your traps are the sides of your neck, lats are your back.

Offline Shipright

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Re: Player Character Animations

Reply #41 on: February 22, 2016, 05:23:25 am
There are two trapezius apparently, I was thinking of the larger one across your shoulder blades. Anyway, NECK, movement on the neck.

What are you thinking? The neck is only two pixels wide, maybe expand it to four for the two frames at max inhalation?

Offline Roach

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Re: Player Character Animations

Reply #42 on: February 22, 2016, 12:24:19 pm
I dont think it should expand at all. The rest of the motion is fine but the neck expansion kind of throws me off because Your neck doesn't expand like that when you breathe in real life. You already have good emphasis on the shoulders.

Offline Shipright

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Re: Player Character Animations

Reply #43 on: February 23, 2016, 05:31:11 am
I think you mean the shoulder blades, the neck remains two pixels the whole animation unless it's covered by the chin. That's the shoulders rolling back. I hear you but the upper body looks static without that.

Offline DreCorp

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Re: Player Character Animations

Reply #44 on: February 28, 2016, 03:30:18 pm
Hey there Shipright, just wanted to give you thumbs up for the great work you doing.

Keep it up! :D

Offline Roach

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Re: Player Character Animations

Reply #45 on: March 16, 2016, 08:56:34 am
I haven't seen an update in too long! I really hope you didn't quit, watching your progress filled me with inspiration.  :'(