AuthorTopic: [C + C] a cartoon guy  (Read 3237 times)

Offline sonicspin

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[C + C] a cartoon guy

on: November 03, 2015, 11:29:04 pm
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« Last Edit: November 16, 2018, 09:48:54 pm by sonicspin »

Offline Pusty

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Re: [C + C] a cartoon guy

Reply #1 on: November 04, 2015, 01:09:21 am
Looks amazing ,especially the shading (I like this palette , I hope I get time to try making something with it :D)

The right (or his left) shoe looks kinda weird. It looks a bit flat I guess.
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Offline IrresponsibleFreelancer

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Re: [C + C] a cartoon guy

Reply #2 on: November 04, 2015, 09:40:43 pm
It looks super good.  You have a seriously awesome command of pixels.  There are however a few things i cant quite put my finger on that degrade the quality of your work though.  The drawing seems pretty 2d but mixed with the awesome shading it feels kinda weird.  The lines of the dawring are kinda weak (ex: Shoe)  Also there are some lighting issues that i see  (im potentially wrong though so ignore if the need be) Since his left arm is dark cuz its in the shadow of his body why is his hand in the light?  With his eyes shaded in above, be it cuz of his brow, it looks kinda odd when generally the eyes would be very reflective cuz theyre wet.  I also find that the transition from your brightest colour to the second brightest (first layer of shadow) isnt contrasting enough.  When you zoom out you can see this problem especially well.  The dark red/purple is either too dark or the first darker yellow/orange isnt nearly dark enough.

Just zoom out youll see what i mean.  :D

Other than that it looks great  :crazy:
I dont get it done, but when i do its not done.

Offline sonicspin

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Re: [C + C] a cartoon guy

Reply #3 on: November 05, 2015, 12:05:09 am
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« Last Edit: November 16, 2018, 09:49:01 pm by sonicspin »

Offline skittlefuck

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Re: [C + C] a cartoon guy

Reply #4 on: November 05, 2015, 01:22:30 am
Imo I would ditch the dithering, it doesn't really seem to blend the colours or add a nice texture. I also think you're overthinking how you're using outlines, maybe try keeping the outlines only around the character instead of using them to separate each part of the body, while instead using shadows to separate everything.? I think your character is looking too flat because of this.
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« Last Edit: November 05, 2015, 01:24:15 am by skittlefuck »

Offline sonicspin

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Re: [C + C] a cartoon guy

Reply #5 on: November 05, 2015, 06:46:30 pm
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« Last Edit: November 16, 2018, 09:49:18 pm by sonicspin »

Offline skittlefuck

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Re: [C + C] a cartoon guy

Reply #6 on: November 05, 2015, 07:03:27 pm
You're on the right track, I like it  :D

If you wanna take it one step further, I would suggest removing the banding, you also got some stray pixels, but nothing really major.
« Last Edit: November 05, 2015, 07:37:11 pm by skittlefuck »

Offline sonicspin

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Re: [C + C] a cartoon guy

Reply #7 on: November 06, 2015, 12:26:49 am
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« Last Edit: November 16, 2018, 09:49:22 pm by sonicspin »