Started making it more like an actual mockup. The one "screenshot" that I want to complete is the one depicting the Willow first seeing the armour or crown. Currently it's the crown, but that is subject to change.
For the GUI, I've got a brain as the healthbar, which will bleed as he suffers damage, kinda like Wolfenstein 3D (Oldschool fps) or Heli-Attack 3. The idea is (much like many bosses in many video games) he can only suffer damage to the head, hence the brain bleeding. The circle that the brain is incased in shall eventually be made look more like a magnifying lens, for comedic value, or somethin'. Also, the place where the portrait is would be for status and oxygen for underwater. He'd look poisoned if he were poisoned, whereas the sprite would only be tinted green (and maybe unhappy), and the water level in the portrait's enclosure would raise the longer you were underwater, eventually getting to mouth level, at which point the character would have increasing looks of panic, and eventually drown completely. Probably what I'd do then is have the water crash into the brain's little circle and engulph it, oooor something.
Oh ambitions, how fun you are.
I'm disovering that there are tooons of things I'm unhappy with, most of which having to do with colours. The bluish-grey metal will be given a completely new palette eventually, and I'm realising that I could do with a few more colours to smooth out my dear main character.
I'll actually redraw everything in the bluish-grey metal. It all looks like crap
Things to add:
A cave roof that isn't just the floor tiles flipped over.
Elaborateness in tiles (up and down slopes, basically. Maybe a pool or puddle of water)
More suited background (Rocks are out, so it no longer fits, really)
Things to fix:
The armour and everything using that same palette.
The main character, and adding some texture or something to the poor shapeless mass.
The Gui, which is terribly WIP atm.
Is there anythin' else? What I could really use is either some guidance in colour or someone smacking me and saying it's not as bad as I think it is. Whatever you say, thanks in advance.
(Note - this is also kinda a study/experiment in portraying emotion through the face. If I carry on with this, that'd be a main focus of the game. No dialogue would come from the character, only facial expressions and movements to "speak" with. With that said, feel free to critique what the character is "saying" as well)