AuthorTopic: [C+C] [WIP] Baddie for game critique thread. Thoughts?  (Read 7741 times)

Offline Pusty

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #10 on: August 19, 2015, 02:29:54 am
Great improvements!
I like the shading you did there!
Although the left legs stills looks out of place to me.
I can't really see how it connects. maybe that's just me tho

wish you luck with your game developing! ^^
Just a random hobby gamedev passing by O:
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Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #11 on: August 19, 2015, 07:15:32 pm
Great improvements!
I like the shading you did there!
Although the left legs stills looks out of place to me.
I can't really see how it connects. maybe that's just me tho

wish you luck with your game developing! ^^

Are you saying you feel like the hips are too wide? Or that the whole hip needs to be shifted to the right?

Offline Pusty

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #12 on: August 19, 2015, 09:23:41 pm
I don't really know that's the problem.
I'm not good enough to tell O:
Just a random hobby gamedev passing by O:
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Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #13 on: August 19, 2015, 09:32:22 pm
I don't really know that's the problem.
I'm not good enough to tell O:

Haha



Just imagine this gorilla rotated to match my sprite. I made the shoulders broader, but I wanted it that way. Looking at it again though, I may try and move the left shoulder forward with my next edit.
« Last Edit: August 19, 2015, 09:34:24 pm by RedSuinit »

Offline Johasu

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #14 on: August 19, 2015, 11:49:47 pm
Don't be afraid to play around with the anatomy.
A few tweaks and some rounding can really make a difference.
I made a quick edit playing around with it myself.
Rotated that back hip more forward facing, pulled the shoulders out and made some changes to make the arms feel stronger.
Gave the back a bit more length so it wouldn't feel so elbowed in the midsection.
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Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #15 on: August 19, 2015, 11:56:29 pm
Don't be afraid to play around with the anatomy.
A few tweaks and some rounding can really make a difference.
I made a quick edit playing around with it myself.
Rotated that back hip more forward facing, pulled the shoulders out and made some changes to make the arms feel stronger.
Gave the back a bit more length so it wouldn't feel so elbowed in the midsection.


Wow, what a great edit. That makes the whole character just feel more powerful.

Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #16 on: August 20, 2015, 06:42:41 pm
I think due to my very limited time, I may switch to smaller pixels. Instead of a 64 x 64 workspace,  I'm going to switch to a 32 x 32 workspace.

Offline Decroded

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #17 on: August 21, 2015, 05:54:23 am
I think due to my very limited time, I may switch to smaller pixels. Instead of a 64 x 64 workspace,  I'm going to switch to a 32 x 32 workspace.

actually you'll probably find that more challenging imo.
Id recommend to stick with this canvas size its quite a good balance.
one thing to keep in mind is don't  think inside the box for sprites.
Most nice sprites well overhang their primary collision box in a game.
I often start out by enabling the grid in my software, paint in the bounding box then sketch the sprite on a layer above.
quite often I'll have another sprite or 2 nearby in the same canvas to keep the scale consistent.

Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #18 on: August 21, 2015, 12:12:03 pm
I think due to my very limited time, I may switch to smaller pixels. Instead of a 64 x 64 workspace,  I'm going to switch to a 32 x 32 workspace.

actually you'll probably find that more challenging imo.
Id recommend to stick with this canvas size its quite a good balance.
one thing to keep in mind is don't  think inside the box for sprites.
Most nice sprites well overhang their primary collision box in a game.
I often start out by enabling the grid in my software, paint in the bounding box then sketch the sprite on a layer above.
quite often I'll have another sprite or 2 nearby in the same canvas to keep the scale consistent.

More challenging, but possibly less time consuming? Animating a sprite this big is going to take a long time, but maybe I'm wrong in thinking that one will take longer than the other? I feel like animating a smaller sprite would take less time, but maybe not. Honestly I wish I knew a good pixel artist to team up with and just split the profits from the game with, but alas. I'm too OCD to release something that looks bad. I have nearly all of the framework and coding done, now all I need is artwork.
« Last Edit: August 21, 2015, 12:14:20 pm by RedSuinit »

Offline RedSuinit

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Re: [C+C] [WIP] Baddie for game critique thread. Thoughts?

Reply #19 on: August 21, 2015, 11:04:56 pm


Thoughts? I reduced the pixel size to a 32X32 canvas instead of 64x64.