AuthorTopic: Vale  (Read 16819 times)

Offline yaomon17

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Re: [Project Promotion] Vale, the thing in my signature.

Reply #30 on: October 12, 2014, 07:50:02 am


Need a lot of help on the stomach of the lower guy ( coming from this )
EDIT:
Attempt 3:

Attempt 4
« Last Edit: October 12, 2014, 08:17:16 am by yaomon17 »

Offline yaomon17

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Re: [Project Promotion] Vale, the thing in my signature.

Reply #31 on: November 18, 2014, 12:25:30 am
New class added to the closed beta!

Passive: The doctor revives upon death with half of his maximum Health.



Ailment: Stun the enemy on the turn used and deal small damage over 3 turns based off your Spell Power (20 Mana) (5 Turn CD)



Mortal Kiss: Toggle on a heal that heals a small amount each turn based off your maximum Health and Spell power. (5 Mana per turn) (Toggle)



Bound Revival: Revive a corpse to fight. You take 20% less damage and deal damage based off your attack for the next 5 turns. The corpse’s attacks apply basic attack effects. (50 Mana) (6 Turn CD)



Psycho Break: The foe takes damage based off your Attack and Spell Power for the rest of the battle. Stacking Damage (30 Mana) (5 Turn CD)



The Doctor can build a huge variety of builds. Attack based builds can abuse the corpse’s on hit application. Reanimation also allows for a strong hybrid build with the Aura Tap skill that allows you to deal extra damage on basic attacks based of your Spell Power! Of course you could go plain Spell Power and maybe throw in some cooldown reduction and/or Masterful Conscience for extremely strong Ailments! On hit effects that work on both spells and attacks work extremely well on the Doctor since he hits in so many ways! Have fun playing (when the game eventually gets released… Sorry, closed beta :\)

Death is the cure for life…
« Last Edit: November 18, 2014, 01:42:33 am by yaomon17 »

Offline DHyd

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Re: [Project Promotion] Vale, the thing in my signature.

Reply #32 on: February 23, 2015, 04:33:37 pm
Hello,

Saw your post on a question I asked about how people go about making creepy pixel art.
Clicked on your little banner and saw a dropbox link, figured I could test out your game.

Anyways, I tried clicking on the dropbox link and it gave me a 404 error. If its not playable thats cool, I haven't gone through and read much of this thread, so you could disregard this if it isn't actually meant to be downloadable xD

Cheers,

Offline yaomon17

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Re: [Project Promotion] Vale, the thing in my signature.

Reply #33 on: February 23, 2015, 07:55:16 pm
Hmm, this link here should work.

The project isn't abandoned btw if anyone is thinking that.

Just have other stuff going on at the moment.

Offline yaomon17

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Re: [Project Promotion] Vale, the thing in my signature.

Reply #34 on: September 09, 2015, 04:23:18 am
I'm a necromancer!

Yes this is still going on :P

Quick copy paste of part of the video desc.
This is the preview of the Adventure mode inspired by games like FTL, Space Rogue and Convoy. Each beacon has a random event and battle, and you pick a class to traverse through the beacons to reach the boss. The stat and skill gains are random.

Offline yaomon17

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Re: Vale

Reply #35 on: September 13, 2015, 11:09:09 pm
Enemy portraits for the new Vs. Screen:


Preview of enemy variants!

Ambient stage animation


Also made another twitter account which I hope won't be stolen by bots. Still have 0 idea how twitter works
https://twitter.com/ValeDevelopment
« Last Edit: September 13, 2015, 11:11:32 pm by yaomon17 »