AuthorTopic: [C+C] 16x16 pixels. Looking for hints on amount of colors + animation  (Read 2913 times)

Offline tzm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Hello everyone,

I am beginning my journey with pixels, and having some trouble already.

First the color pallete: the amount seems fine for the standing poses but limiting for the animations. Is this only an impression?
->
Conveys the movement, but surely can be improved.
->

Added a scene:


And the sheets for easier critic


(This is backwards, will fix soon)

Feel free to be VERY harsh!

obs:
*  The sprites are intended to be viewed in 2x, maybe 3x.
Some references:
http://orig00.deviantart.net/9563/f/2014/246/a/0/betelgeuse_start_location_by_08__n7r6_7984-d7xs8xk.png
http://wayofthepixel.net/index.php?topic=15781.50
http://www.night-blade.com/blackcatweb/asi-sshot/ConceptShot01.jpg
« Last Edit: August 06, 2015, 08:46:11 pm by tzm »

Offline CelioHogane

  • 0010
  • *
  • Posts: 108
  • Karma: +0/-0
    • View Profile
You are using too many shades.

i recomend you for the size of the sprite to acutally use 2 shades for color (instead of the 3 you are using) but use shades very contrasting.

For example:


Ignoring the color for the outlines (because you use black)  i used a regular purple and a BRIGHT purple, so you can notice the contrast between these 2 colors.

Offline tzm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
OK, will try with only two and post it back latter today

Offline dpixel

  • 0010
  • *
  • Posts: 303
  • Karma: +1/-0
    • http://pixeljoint.com/p/20306.htm
    • View Profile
With something this size, you must make every pixel accountable.  Sometimes just hinting at a feature is all you need.  I didn't draw the arm because it would look too busy and harder to read.
I cleaned up what I think is a walk animation.  I left in some of the back outlines around the feet, but you get the idea.
« Last Edit: August 05, 2015, 08:46:32 pm by dpixel »

Offline tzm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
@dpixel: Nice! I think see what you mean.
Will try to submit a rework of the animation by tomorow, did some work on the static pose in the mean time.

« Last Edit: August 06, 2015, 07:57:01 am by tzm »

Offline tzm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Redid the walking animation, maybe too heavy on the black?
@dpixel I'll try the style you proposed next

« Last Edit: August 06, 2015, 07:00:58 am by tzm »

Offline dpixel

  • 0010
  • *
  • Posts: 303
  • Karma: +1/-0
    • http://pixeljoint.com/p/20306.htm
    • View Profile
Nicely cleaned up.  Much more readable now. 

Offline tzm

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
update with a scene: