AuthorTopic: It's just a Bug Phase.  (Read 13338 times)

Offline Gil

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Re: It's just a Bug Phase.

Reply #10 on: July 24, 2015, 10:46:35 pm
Where do you want to go with the bug sprite? Any examples on what style you're going for? Gives me a bit of a Megaman X vibe, maybe?

Offline The Phinx

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Re: It's just a Bug Phase.

Reply #11 on: July 25, 2015, 07:17:25 pm
Yea someone mentioned that it reminds them of the beetle from megaman x3. It's actually for a forum fighting game made out of members from the site. So yea there were color restrictions and detail restrictions but I think he came out decent in the style.

Offline wolfenoctis

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Re: It's just a Bug Phase.

Reply #12 on: July 27, 2015, 05:07:34 pm
Edit of Zayo just for fun  ;D:


Offline Decroded

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Re: It's just a Bug Phase.

Reply #13 on: July 28, 2015, 07:40:28 am
Edit of Zayo just for fun  ;D:

Good excuse to do some of those fighting pants hey?  :P

Note the darkest colour adds red which helps the sprite pop against a wider range of backgrounds.

Offline The Phinx

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Re: It's just a Bug Phase.

Reply #14 on: August 02, 2015, 01:40:39 am
Oh man that edit is awwwesome! Thanks man Love the colors too lovely contrast.

Offline The Phinx

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Re: It's just a Bug Phase.

Reply #15 on: August 02, 2015, 01:44:47 am
These are some movement animations I made for the beetle. I named him Halberd.



The green squares are all the things I have completed on the list.

Idle- Halberd rocks back and forth by swinging his clunky arms.[/url]

Forward Walk- Halberd takes heavy steps towards his opponent. (All that weight makes for awkward locomotion)[/url]

Backward Walk- A beetle's instinct his to scurry back when in danger.[/url]

Duck- To evade damage and also used as an aggressive stance.[/url]

Forward Jump- It's a beetles nature to take flight( it should move at that speed, and loop last two frames for wing effect)[/url]

Backward Jump- On the flip side...

Defend- Wings become this knight's sheild. (This is how ChrisTwoBalls says hi)[/url]

Duck Defend- Those wings are pretty versatile

Offline IrresponsibleFreelancer

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Re: It's just a Bug Phase.

Reply #16 on: August 03, 2015, 06:11:26 pm
Everything looks so good and very inspiring.  The one thing i see is that halberd's idle animation seems a bit too much like he is thrusting his hips at the air in a weird way. :crazy:
I dont get it done, but when i do its not done.

Offline The Phinx

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Re: It's just a Bug Phase.

Reply #17 on: August 04, 2015, 12:55:25 am
Thanks man. Yea I can't seem to get him to look more like he's swinging with only 4 frames.

Making progress. Got all Halberd's punch attacks done!
(The other character's do not belong to me)






Punch1- It's a two hitting punch. Both hits equal up to 1 strong hit. Also you just press punch once and both fists fly.

Punch1 & 2- Press punch twice and four fists fly  making a 4 hit combo. The four hits count as 2 strong hits.

Forward Punch- A lunging blade attack. Every knight needs a blade and Halberd's horns provide plenty a weaponry. (If it moves too slow you can take out the 3rd frame)

Backward Punch- Reverse Horn blade, knocks opponent into the air.(Works just like Gilbert's Back Punch)
« Last Edit: August 04, 2015, 01:26:32 am by The Phinx »

Offline Joe

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Re: It's just a Bug Phase.

Reply #18 on: August 04, 2015, 04:19:39 am
I love this. Don't have much to say except I want to see more. :)

Offline BlackTerror

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Re: It's just a Bug Phase.

Reply #19 on: August 07, 2015, 09:26:42 pm
Defend- Wings become this knight's sheild. (This is how ChrisTwoBalls says hi)[/url]

Duck Defend- Those wings are pretty versatile

This is more of a gameplay/readability issue: I feel the 'defend' stances would look better if he flashed (to the penultimate frame) every time he was hit. Right now, since there's no visible reaction, it's hard to tell a defended hit from a miss.