AuthorTopic: Girl and her house.  (Read 5416 times)

Offline TheRealAkito

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Girl and her house.

on: July 17, 2015, 08:35:32 pm
I'm working on a Rpg and wanted to try a house, my inspiration is Brownie Brown, the Mother Series, and Legend of Zelda.
How does the house look, I couldn't figure out what to do on the house's walls, so I did a lazy brick thingy as a placeholder.
I'm also trying to get better at putting colours together. I didn't think the girl would blend in as well but surprisingly it did! Anyways tell me what you think.
Excuse me while I go play some Legend of Zelda Oracle of Ages.

Offline IrresponsibleFreelancer

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Re: Girl and her house.

Reply #1 on: July 17, 2015, 10:05:42 pm
Because its so stylistic its hard to say anything because it looks good.  The only thing that i would say to drive it that extra mile if this isnt supposed to be neutral for a game or anything.  To  do this you could make the lighting seem more exciting by either making it top down lighting like from the sun or to make it darker out and use the lamps beside the door to make something more fun.  With the lamps youd get a cool effect of rim light and also light from the right.  Other than thos things it looks great  :y: :crazy:
I dont get it done, but when i do its not done.

Offline Seiseki

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Re: Girl and her house.

Reply #2 on: July 17, 2015, 10:07:10 pm
Cute style, but the colors are quite similar so it blends together too much.
Try making some parts much brighter and use more contrasting colors.

Also the character is shown from a front-facing perspective, you need to show more of the top of the head and less of the body.

You might also want to tone down the outlines a bit, every single thing seem to have outlines.
Removing the outlines in certain places and using shading to convey the shapes would make it look at lot cleaner.

Offline TheRealAkito

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Re: Girl and her house.

Reply #3 on: July 18, 2015, 02:10:45 am
Thank you so much Seisuki! I felt the colors were to blended but was too scared to experiment and yes I tend to use a lot of outlines in my pixel art. This has helped me so much. I also redesigned the girl a bit. I tried to make it more Top-Down but I also wanted to keep the style I was going for.
Excuse me while I go play some Legend of Zelda Oracle of Ages.

Offline wolfenoctis

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Re: Girl and her house.

Reply #4 on: July 18, 2015, 08:12:29 am
Some ideas for rendering:

Offline RadicalDreamer

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Re: Girl and her house.

Reply #5 on: July 18, 2015, 10:36:42 am
The first thing I thought of when I saw this was the little Professor Layton mini rpg on the last specter  :P

Offline Seiseki

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Re: Girl and her house.

Reply #6 on: July 18, 2015, 06:40:18 pm
I feel like this is snowballing away from the simplistic earthbound style, but Wolfe's edit is so shiny <3  ;D
The new sprite is a huge leap forward!

Offline TheRealAkito

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Re: Girl and her house.

Reply #7 on: July 18, 2015, 07:13:14 pm
I know Wolfenotics edit is so polished but for now I wanna keep it simplistic. Thank you so much for the advice and edits guys it helped me alot.
Excuse me while I go play some Legend of Zelda Oracle of Ages.

Offline Cyangmou

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Re: Girl and her house.

Reply #8 on: July 18, 2015, 07:34:57 pm
I feel like this is snowballing away from the simplistic earthbound style, but Wolfe's edit is so shiny <3  ;D
The new sprite is a huge leap forward!

Yeah agree, it's moving away too much, but I still couldn't resist to apply some more changes.

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Offline Vagrant

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Re: Girl and her house.

Reply #9 on: July 19, 2015, 12:28:36 pm
I feel like this is snowballing away from the simplistic earthbound style, but Wolfe's edit is so shiny <3  ;D
The new sprite is a huge leap forward!

Yeah agree, it's moving away too much, but I still couldn't resist to apply some more changes.


Quaint, cosy.

Now this is a true learning and studying goldmine here.