AuthorTopic: [C+C] Head movement on run cycle  (Read 3607 times)

Offline Kich

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile

[C+C] Head movement on run cycle

on: June 08, 2015, 09:35:55 am
Hey,

I'm trying to make this frantic little guy's head look better (but I'm constantly failing on it), can anybody help me please?  :)



(sorry for the gif speed, I didn't think about how it'll be in-game yet)



UPDATE: You can preview the animation here: http://4pixel.4pluz.com/
« Last Edit: June 14, 2015, 05:39:58 am by Lucas Kich »

Offline Kellawgs

  • 0010
  • *
  • Posts: 104
  • Karma: +0/-0
    • RynoJellies
    • rynojellies
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #1 on: June 08, 2015, 09:41:53 am
His head looks pretty awesome, I'd focus on his getting his body to look good relative to that.
frogs settle down into the earth

Offline Kich

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #2 on: June 08, 2015, 10:26:25 am
Thanks Kellawgs!
It's just that something is bothering me about his head rotation and I don't know what, but something tell me that it can be much improved. It's not enough DiCaprio (and that's kinda the purpose). The tiny body is purposeful. c:
« Last Edit: June 08, 2015, 10:28:50 am by Lucas Kich »

Offline Luke

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #3 on: June 09, 2015, 06:10:48 am
I think it could use some up and down motion. 
Farthest down when the legs are farthest apart, and highest up when the legs are closest together.

Offline Kich

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #4 on: June 11, 2015, 12:43:54 pm
Thank you Luke. :)

I made some changes. I think it's better.

« Last Edit: June 12, 2015, 05:54:15 pm by Lucas Kich »

Offline jams0988

  • 0010
  • *
  • Posts: 346
  • Karma: +0/-1
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #5 on: June 12, 2015, 06:17:44 pm
The silhouette of the head doesn't change at all in the back, which is making the animation look weird. Like you just mapped a pixel art texture to a sphere, and rotated the sphere, instead of rotating something that's actually head-shaped, hahah.

Offline castled

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #6 on: June 12, 2015, 07:27:07 pm
I made a very small edit to your head movement. I felt that having one frame for his head turned all the way left looked a little robotic, with how quickly it snapped back.



Maybe it looks exactly the same... but the leftward swing of his face seems a bit more natural to me. It also makes his head movement turning not 100% synced with his legs/body, which feels more natural as well imo.
« Last Edit: June 12, 2015, 07:29:46 pm by castled »

Offline Kich

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #7 on: June 12, 2015, 08:26:06 pm
jams0988,
I tried to make some hair movement in the back before, unfortunately it didn't go so well. Maybe I'll give another shot later

castled,
Oh, I can tell the difference! :D Looking to the other version now it really seems robotic. Thank you mate!

==//==

EDIT: You can preview the animation here: http://4pixel.4pluz.com/
« Last Edit: June 14, 2015, 05:39:43 am by Lucas Kich »

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: [C+C] Head movement on run cycle

Reply #8 on: June 16, 2015, 08:30:58 am
what castled did helped but I think it needs more drama.
more ease in ease out with a faster turn.