AuthorTopic: Orc environment  (Read 1817 times)

Offline Decroded

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Orc environment

on: June 14, 2015, 01:58:19 pm
tiles & environment draft.

some of the rocks r still a bit of random/messy.
not sure where to go with the colours. seems like everything is being muddied due to everything being a shade of brown.
perhaps i should add some coloured assets.

actual game res would be more along these lines...


update:

small colour balance on the midground.
« Last Edit: June 14, 2015, 02:19:00 pm by Decroded »

Offline Night

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    • exidelo
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Re: Orc environment

Reply #1 on: June 14, 2015, 02:50:30 pm
Looks pretty neat so far.
I know you've noted this, and I'm not sure as to how much of a possibility it would be with tiles in mind, but the rock should follow a more natural flow, if facing to either side, left or right, it should be slightly angled, like the mountain in the background; somewhat like this:

A more suitable and subtle flow for a game would be somewhat like this I suppose, but take this as you will, this isn't a rule or anything.
There is light at the end of the tunnel.

Offline Tourist

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Re: Orc environment

Reply #2 on: June 14, 2015, 05:51:54 pm
Dull rocks are dull.  Some American landscape painters for inspiration

Thomas Moran:


https://commons.wikimedia.org/wiki/Category:Thomas_Moran


Frederick Edwin Church:  (this one even has a gap to jump over)


https://en.wikipedia.org/wiki/Frederic_Edwin_Church


Sandford Robinson Gifford (linked for size):
http://www.artcyclopedia.com/images/lakenemi.jpg

Hope this helps,
Tourist

Offline Decroded

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Re: Orc environment

Reply #3 on: December 13, 2017, 01:33:04 pm
did some messing with this old environment.



also messing with some different rock shapes (just a few tiles done).