AuthorTopic: new 16px knight hero dude  (Read 9775 times)

Offline Decroded

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new 16px knight hero dude

on: June 08, 2015, 02:37:23 pm
so this is to replace the knight i was working on previously which means i have to redo all animations but ah well  :lol:


shield equipped:


attempted a basic breathing animation with a bit of sub pixel:

any comments on the motion before i move onto animating the plume?

Offline Kellawgs

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Re: new 16px knight hero dude

Reply #1 on: June 08, 2015, 02:51:53 pm
Where can I learn about "sub pixel" ?

He looks really neat, I think I even prefer the original.

Offline yaomon17

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Re: new 16px knight hero dude

Reply #2 on: June 08, 2015, 04:54:44 pm
Where can I learn about "sub pixel" ?

He looks really neat, I think I even prefer the original.
http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation
I do like the new one more, especially the more blue hues in the armor. The large helmet fluff thing will also be great for readability for the player to easily spot the knight, though I guess it does seem a bit defiant to gravity.

Offline PsylentKnight

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Re: new 16px knight hero dude

Reply #3 on: June 08, 2015, 07:10:56 pm
Personally, I prefer the original. Its much more unique than the new version. Though it may be a bit more cutesy than what you're going for.
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Offline hapiel

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Re: new 16px knight hero dude

Reply #4 on: June 08, 2015, 10:50:18 pm
If you want to smooth it out even more, try to alternate the movements! Like, double the amount of frames, and then: have one frame to move the arm, the next frame move the head, and so forth. I think that could really help this tiny sprite :)

Offline Ryumaru

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Re: new 16px knight hero dude

Reply #5 on: June 09, 2015, 01:35:06 am
What were your reasons for wanting to make a new sprite? I too prefer the original, but the new one would be cool as an armor upgrade or something. Both of course are nice sprites, and the animation is super cute.

Offline pistachio

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Re: new 16px knight hero dude

Reply #6 on: June 09, 2015, 02:57:39 am
Hey Decroded.
This is a cool little versatile sprite, so I did a quick edit.


The biggest issue here: this sprite puts too much priority on the outlines.
It looks/reads better to focus on the shading. (I.E. the helmet feather here)
Took some colors out (extra grey hanging around some parts of the sprite's outline? took this out) and redid the values, then messed with the hues.
When shading the metal, I was thinking in planes instead of spheres, keeping the highlights small, so it looks a bit less pillowshaded.

Moved the arm up to an active stance, which usually works for player sprites in action platformers like I see this being used in.

Added more contrast to the proportions.
Newer version has more contrast than the older version, which is better IMO, but it's still pretty even.
Try making parts a different size/shape from eachother.

Look out, editing this post soon to put out an edit of the anim.
Busier nowadays w/ work etc. but I'll be coming back to this place.

EDIT: Here it is, watch those subpixels go.


Still rough, not really exaggerated, but implements some crucial stuff like follow-thru.

Bonus thing:


Hope that gives you ideas.
« Last Edit: June 09, 2015, 05:35:31 am by pistachio »

Offline wolfenoctis

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Re: new 16px knight hero dude

Reply #7 on: June 09, 2015, 05:48:29 am
Added some subpixel frames as inbetweens to your original animation:

Its a little rough but with some more time I'm sure it could work

Offline Decroded

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Re: new 16px knight hero dude

Reply #8 on: June 09, 2015, 08:48:05 am
Thanks pistachio I'll have to study what you've done here  :mean:

Added some subpixel frames as inbetweens to your original animation:

Its a little rough but with some more time I'm sure it could work
Holy shit that looks sick  :o

I was trying to avoid any "flickery" bits like u got on the sword hand but maybe it doesn't matter in the scheme of things.
Overall that is VERY impressive.

I really need to re-learn Gale because Photoshop is a pain beyond a certain point.

Offline Kellawgs

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Re: new 16px knight hero dude

Reply #9 on: June 09, 2015, 09:51:13 am
Added some subpixel frames as inbetweens to your original animation:

Its a little rough but with some more time I'm sure it could work

What the...this is incredible.

Other than the article on subpixelling linked earlier, is there any way I can learn the method to produce this effect? It's hard to understand the magic.