AuthorTopic: Stereotypical Frenchman [Run Animation UPDATED]  (Read 7357 times)

Offline heyguy

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Re: Stereotypical Frenchman [Updated/Animation]

Reply #10 on: May 19, 2015, 07:27:21 pm
Hey, I think this all looks great. Your run animation is very dynamic! The arms need work though. I feel your ideal animation can be extended further too. You character should really inhale that cigarette! Give him more of a slow in and slow out or a longer pause as he inhales.
« Last Edit: May 19, 2015, 07:38:06 pm by heyguy »

Offline Nevlov

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Re: Stereotypical Frenchman [Updated/Animation]

Reply #11 on: May 20, 2015, 07:17:17 am
Did some work on a first jumping animation. I also agree with the comments that the arms in the running animation need some work, which is something I'll be looking into next.

Offline PixelPiledriver

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Re: Stereotypical Frenchman [Updated/Animation]

Reply #12 on: May 20, 2015, 08:37:43 am
There's a couple hitches in the run.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Nevlov

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Re: Stereotypical Frenchman [Updated/Animation]

Reply #13 on: May 20, 2015, 05:56:54 pm
Being a novice at this all, could you add some context to your arrows and boxes? :P



Here's a second version by the way :)

« Last Edit: May 20, 2015, 07:26:16 pm by PixelPiledriver »

Offline PixelPiledriver

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Re: Stereotypical Frenchman [Updated/Animation]

Reply #14 on: May 20, 2015, 07:25:20 pm
Sure np.

A Hitch is a frame or frames that work against the flow of a motion.
It can be viewed as an error in position.

It's much easier to see with comparison.
Here's a very plain example:


This only matters if it is unintentionally added to an animation --> which happens quite often
You can use them to purposely to create a desired motion.

In your animation it does not appear to be intentional and it does not seem to improve the animation either.

Learn to see hitches in real time as well as frame by frame.

You've fixed them with your new post.  :y:
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Nevlov

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Re: Stereotypical Frenchman [Updated: Jump/Run Animation]

Reply #15 on: May 21, 2015, 05:09:49 pm
I started fleshing out the skeleton running animation, because I was pretty happy with it. However, I'm not that happy with how this is turning out so far. Seeing as how his upper legs are only 3 pixels and his lower legs only 2 I'm having some trouble with accurately placing them and how to shape the curves. Anyone willing to share some insights on the topic?


« Last Edit: May 27, 2015, 08:37:03 pm by Nevlov »