AuthorTopic: [CC] Starting Class Animations  (Read 10906 times)

Offline Rosier

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Re: [CC] Huntsman Class added

Reply #20 on: June 10, 2015, 10:00:53 pm
I feel like the vampire needs to be paired down a bit.  He has a lot going on in terms of color and clothing, so it makes it a bit harder to read compared to the rest.


I'd make him a bit simpler or heighten the contrast between clothes.

Offline Decroded

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Re: [CC] Huntsman Class added

Reply #21 on: June 10, 2015, 10:08:40 pm
very rough but tried to squeeze some personality into a few of them...


i like the vibe of the colours but i feel like u could benefit from a few extra shades here and there and it might make sense to recycle more colours across the sprites.

Offline Kellawgs

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Re: [CC] Huntsman Class added

Reply #22 on: June 10, 2015, 10:23:57 pm
very rough but tried to squeeze some personality into a few of them...


i like the vibe of the colours but i feel like u could benefit from a few extra shades here and there and it might make sense to recycle more colours across the sprites.

Those look really incredible, there is definitely some more interesting vibes coming from these. I actually intended on each of these being as generic of a version of themselves as possible, very neutral, like a collection of absolute nobodies, plus they will be simpler to animate, but what you have would be more impressive in the end. I really appreciate the edits you do for me, they are certainly insightful.

I feel like the vampire needs to be paired down a bit.  He has a lot going on in terms of color and clothing, so it makes it a bit harder to read compared to the rest.


I'd make him a bit simpler or heighten the contrast between clothes.

I think I'll recycle some colors from his torso into his pants, I know that goes against the idea of contrast, but I feel this will help with readability.

Offline BatElite

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Re: [CC] Huntsman Class added

Reply #23 on: June 10, 2015, 10:35:19 pm
Messed with the knight a bit:



I wanted to try and make the ball a bit more defined, although it went a bit cubic in the process.
Also I'm not sure how the shield was lit, it looked rather weird.
The rest of the changes are mostly trying things out.

As for the vampire, it looks fine to me. I don't know what is going on with the sorcerers robe though.
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Offline Kellawgs

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Re: [CC] Huntsman Class added

Reply #24 on: June 10, 2015, 10:47:44 pm
Messed with the knight a bit:



I wanted to try and make the ball a bit more defined, although it went a bit cubic in the process.
Also I'm not sure how the shield was lit, it looked rather weird.
The rest of the changes are mostly trying things out.

As for the vampire, it looks fine to me. I don't know what is going on with the sorcerers robe though.

Thanks for the edit, I've been struggling with the shield for sure and yours comes across as much more round. What do you mean about the robe? I probably have really horrible shading, haha.

Yeah I don't know much about pixels.

Offline Kellawgs

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Re: [CC] Huntsman Class added

Reply #25 on: June 11, 2015, 10:30:30 am


I started doing some animation, here is a (very) rough draft of one of the basic run animations.

Offline Rosier

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Re: [CC] Starting Class Animations

Reply #26 on: June 11, 2015, 09:16:28 pm
Flail arm and the flail itself need a lot more movement, while the top of the plume could use a tiny bit.  It's impossible to hold your arm that still while running, plus the mace should be swinging at least a bit.


Other than that, it looks really smooth.

Offline Kellawgs

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Re: [CC] Starting Class Animations

Reply #27 on: June 12, 2015, 06:26:45 pm
Flail arm and the flail itself need a lot more movement, while the top of the plume could use a tiny bit.  It's impossible to hold your arm that still while running, plus the mace should be swinging at least a bit.


Other than that, it looks really smooth.

Thanks for the comment Rosier!



For now this is final, I cleaned it up a bunch and made it more dynamic.

Offline Ambivorous

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Re: [CC] Starting Class Animations

Reply #28 on: July 23, 2015, 07:30:58 pm
I just did this because I was practicing. Posting it here in case it helps.



Ask me if you want clarification on anything I did.
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Offline Kellawgs

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Re: [CC] Starting Class Animations

Reply #29 on: July 23, 2015, 07:44:53 pm
I just did this because I was practicing. Posting it here in case it helps.



Ask me if you want clarification on anything I did.

You definitely breathed some new life into those guys, it looks rough of course but there are some great ideas in there. Nice stuff, and I appreciate the reply man.