AuthorTopic: [CC] Starting Class Animations  (Read 10984 times)

Offline Kellawgs

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[CC] Starting Class Animations

on: May 18, 2015, 07:26:31 am


Updated with the Huntsman, all four classes are shown here: Knight, Huntsman, Sorcerer, Vampire

Is the D2 influence too strong?
« Last Edit: June 11, 2015, 10:33:57 am by Kellawgs »

Offline Rosier

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Re: [CC][WIP] Need help designing a druid-like huntsman!

Reply #1 on: May 18, 2015, 11:42:37 pm
Reminds me of Super Time Force in style and colors.

I feel like a druidic/hunter character typically wears robes and skins.  Maybe try green instead of brown if you're having trouble with colors?

Otherwise, I once saw a druidic type character that had a tree arm or something and thought it looked really cool.  Might help differentiate the arm from the body if they were different colors altogether.

Offline Kellawgs

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Re: [CC] New addition: Sorcerer Class

Reply #2 on: June 04, 2015, 01:38:09 am
Bump.

New stuff here.

Offline Glak

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Re: [CC] New addition: Sorcerer Class

Reply #3 on: June 04, 2015, 05:18:36 am
The chain should go straight down from the end of the handle.

Offline Kellawgs

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Re: [CC] New addition: Sorcerer Class

Reply #4 on: June 04, 2015, 06:34:32 am
The chain should go straight down from the end of the handle.

Fixed, thanks!

No clue why it wasn't already like that haha.

Offline Skaz

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Re: [CC] New addition: Sorcerer Class

Reply #5 on: June 04, 2015, 07:52:25 am
Really nice! Speaking of the chain, it looks like a rope, at least not like a chain. Maybe alternate tow different coloured pixels? light grey/dark grey for example.

Offline Kellawgs

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Re: [CC] Vampire Class added

Reply #6 on: June 06, 2015, 06:52:46 am
Unfortunately I cannot get the chain to look quite like a real chain right now, but keep in mind the weapons have not yet been detailed.

Bump, added a Vampire.

E- updated vampire with better colors
« Last Edit: June 06, 2015, 11:16:29 am by Kellawgs »

Offline Glak

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Re: [CC] Vampire Class added

Reply #7 on: June 07, 2015, 03:47:35 pm
Nice improvement; these look really good.  Are you going to be able to animate them?  The level of detail in these is going to make the animation hard I think.

Offline Kellawgs

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Re: [CC] Vampire Class added

Reply #8 on: June 07, 2015, 05:40:56 pm
Thanks for the reply, and yeah animation will go smoothly I think. I have a lot more experience with animation, and I only recently am doing this kind of art. I'll definitely keep you updated.

Offline Decroded

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Re: [CC] Vampire Class added

Reply #9 on: June 08, 2015, 02:59:42 am
cool sprites the skull is cute.

have u tested these against a variety of backgrounds?
I recommend getting a bunch of game screenshots (search "<GAMENAME> png" for good results) and seeing how they hold up against bright and dark backgrounds.
Vampire's sword for example totally lost against any dark background.