AuthorTopic: [WIP][C+C]Game Art - Operation: Tank Command  (Read 12227 times)

Offline JazzMaster

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #10 on: June 14, 2015, 01:52:10 pm
Here are some more stuff.

Hud:
Nuclear Shell upgarde

Thermalbaric Shell upgarde


Static Objects:
Flame Tank

S-300 Grumble (no in-between frames yet)

Barricades

Gold


Animated:
Gatling Artillery


Any comments on how to improve them?

Offline Decroded

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #11 on: June 15, 2015, 09:37:57 am
same as last time its still just black lines with grey gradient fills.
try rendering things without relying on a black outline for every brick for example.
reduce outlines inside an object as they're mainly for separating it from the background.
when everything is an outline nothing ends up standing out.

Offline Seiseki

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #12 on: June 15, 2015, 11:09:35 am


I had a go at it..

Offline Decroded

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #13 on: June 15, 2015, 11:55:40 pm


I had a go at it..
i can't see the image champ.

Offline JazzMaster

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #14 on: June 16, 2015, 03:58:50 am
Thank you guys for the advice so far.
I went ahead and experimented with outlines to make them part of the colors.
How do these look?


I want to refine this a bit more before I apply them to the rest of the resources.
« Last Edit: June 16, 2015, 04:00:35 am by JazzMaster »

Offline Seiseki

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #15 on: June 16, 2015, 08:13:33 am
i can't see the image champ.

Me neither, seems like the host went down.. And I get an error trying to upload it...
Trying dropbox instead:

Offline JazzMaster

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #16 on: June 16, 2015, 09:44:59 am
Quote from: Seiseki
Trying dropbox instead:



Wow that looks amazing. I'm kinda struglling with colors. Every time i try to add color it always ends up loooking bad. Any tips?

Offline Seiseki

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #17 on: June 16, 2015, 01:11:53 pm
Look at colors from references or other games!

You could also try using a predefined palette, like Arne's 16 color palette
The limitations will force you to use colors you aren't used to, which is a good thing. Don't be afraid of strong contrast and strong colors. It's something that I have to remind myself of when the stuff I draw lacks depth and shape. Especially when you work zoomed in. So make sure you zoom out and evaluate if there is enough contrast and depth.

Offline JazzMaster

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #18 on: June 17, 2015, 02:46:09 am
I made this using Arne's pallete.
OLD:
original
NEW:
with better shading and colors

What do you guys think?

Offline Seiseki

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Re: [WIP][C+C]Game Art - Operation: Tank Command

Reply #19 on: June 17, 2015, 10:09:24 am
You have to be braver with the contrast..
Try squinting your eyes, you should still be able to see some of the strong highlights giving shape to the tank..
Or if you look at it from far away, you should still be able to see the important sprites in the game. If it all blends together, you'll have big issues with readability of the game, even if you play the game really zoomed in, it's better with really clear and defined shapes and shading.

Look at and compare with other pixel art games.

« Last Edit: June 17, 2015, 10:15:01 am by Seiseki »