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Pixelation
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Pixel Art
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WIP Tileset
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Topic: WIP Tileset (Read 9503 times)
Peyton
0001
Posts: 37
Karma: +0/-0
Re: WIP Tileset
Reply #10 on:
May 25, 2015, 07:59:22 pm
I redid the grass and ground tiles, and adjusted the colors a lot.
I will have the torch animated in a later version. I want to get all of the tiles before I have any of that stuff :p
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Kosvid
0001
Posts: 55
Karma: +0/-0
Re: WIP Tileset
Reply #11 on:
May 26, 2015, 05:13:02 pm
No crits, I just want to share my opinion that the first colour scheme is still the best for me and needs no adjusting. I liked it.
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Daimoth
0010
Posts: 140
Karma: +0/-0
I Am Tooth
Re: WIP Tileset
Reply #12 on:
May 27, 2015, 04:07:24 pm
This is more along the lines of tile art serving game design, but you want to carefully control the irregularity in your rock tiles. If anything stands out too uniquely, players will waste time looking for a secret there.
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Quote from: Helm on January 08, 2007, 04:10:04 pm
People have nipples.
Peyton
0001
Posts: 37
Karma: +0/-0
Re: WIP Tileset
Reply #13 on:
May 29, 2015, 01:09:30 am
Hmm, interesting you say that you liked the original color scheme. The current one that I have has been the one that has worked on the most monitors so far, so I probably am going to be keeping it.
I toned down some of the ground tiles that stood out too much, and added a few little things.
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