AuthorTopic: [WIP] Woman (naked)  (Read 5388 times)

Offline Satsume

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[WIP] Woman (naked)

on: May 09, 2015, 09:07:03 am
Hello guys :D i'm here to post my actual work, but i don't know if im doing well, please rate this.
(post all my versions until actual.

Start Sketch:                                                                                                             

Adjustment of Sketch:

First Color Version:

Second Color Fix Version:

Last Version:


Any tips/crits? bad anatomy? or other issue :/
thanks for reading

Offline hapiel

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Re: [WIP] Woman (naked)

Reply #1 on: May 09, 2015, 12:52:18 pm
The first thing I noticed is that all the body parts seem to be disconnected from each other.. Skin stretches from one part to the next, yes also on the top part of the breasts!

Quick edit:

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Offline Zia

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Re: [WIP] Woman (naked)

Reply #2 on: May 12, 2015, 12:53:24 am
The arm that's held out is at an awkward angle. The inside of the elbow naturally points upwards a little bit rather than straight out when you hold your arm that way. It also looks odd to me how much larger the forearms compared to the biceps.
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Offline PixelPiledriver

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Re: [WIP] Woman (naked)

Reply #3 on: May 12, 2015, 02:57:51 am
Nudity can be stimulating.
But it's the action and acting that makes a woman sexy.
There's no nudity in any of these images and all of them make my brain explode.



I highly recommend studying a real person up close or watching porn.
Here's some rough ideas:


'A' is a quick edit of your lineart and B is from scratch.

I myself struggle with the exact same issue: Drawing stiff characters without really thinking about it.
Loosen up and construct an interesting image before jumping to color.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Satsume

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Re: [WIP] Woman (naked)

Reply #4 on: May 12, 2015, 08:32:49 am
Thanks Guys!
However i admit, i don't use anything reference for this work, and this is the result, no sensual, no body rythm and other stuffs =/
I must do very changes on this.

Offline Arne

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Re: [WIP] Woman (naked)

Reply #5 on: May 16, 2015, 04:16:09 pm
I find it easier to do these kind of large pieces as paintings first, or at least line art. Once you have pixels down, they can be hard (slow) to change, creating resistance to improvements you may have in mind.

Be careful about rendering muscles and bones (unless "deffed" the look you're going for). It's good to know the features are there, but when actually drawing, it's better to just lightly suggest their presence I think.

I don't have a problem with plain frontals in plain light, but then again, I'm a concept artist and used to seeing & drawing things like that.

Bra owl.

Offline Satsume

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Re: [WIP] Woman (naked)

Reply #6 on: May 16, 2015, 06:12:37 pm
thanks Arne >.<
I've stop many times to do pixel art for learning the basics of the drawing (light, perspective, rythm,ect), but imho i must study better or must have a perfect lineart before working on!
Anyway thanks for the tips and crits.

Offline Arne

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Re: [WIP] Woman (naked)

Reply #7 on: May 16, 2015, 07:47:26 pm
Mmm. I think a strong foundation in line art is more useful than one in painting. Perfect line art is a but much to ask, but it's a good idea to check so the figure makes sense before diving into the coloring. Good line art is seldom done by long careful work, rather, I feel that it's something that you must be able to whip out quickly and naturally or it will look stiff and slowly made.

Offline Night

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Re: [WIP] Woman (naked)

Reply #8 on: May 16, 2015, 11:30:55 pm
Got inspired by Arne to make my own take on your image, hope you don't mind.  :P


Don't have anything in particular to say, but might as well just share a thought, or an opinion, now that I have posted.
When you're working on an image, always ask yourself why what you're depicting looks the way it does, what causes it to be this way; never let uncertainly rule over your art, if you don't know why something looks the way it does, or not sure how it is supposed to look like, don't improvise and slip it under the carpet, you will learn nothing from it; but rather take the time to study and understand it, this is the only way to truly progress (and with practice and dedication of course).

Arne addressed line art, and I have to agree that it is an extremely important part of creating art. I feel as if it is of the utmost importance to have a clear and readable line art before going into shading, colouring, etc. Tying it with what I previously said, when you create a clean and readable line art, you're basically forcing yourself from creating areas that you're not sure about.
Additionally, dedicating some time to first create the line art allows you to fix mistakes before they go out of control. I believe that you first have to be absolutely fine with the way the line art looks before you go into the later stages, as you did in your image - you completely changed the positioning of the arm; it might not be a huge deal in this particular piece (considering its size and all), but in my view this should never happen; once you have your line art finished, that is your guide for the rest of the painting, leaving room for only minor changes.

*I should really add that this approach with a clear and readable art line might not be the best with pixel art, especially when in need to make something rather quickly (I often start with both blobs of colours and a rough line art when creating pixel art, and then gradually refine it as I go along).
« Last Edit: May 16, 2015, 11:40:40 pm by Night »
There is light at the end of the tunnel.

Offline cels

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Re: [WIP] Woman (naked)

Reply #9 on: May 17, 2015, 08:01:59 am
Some great edits here. It's kind of interesting to see when people draw faces, because they'll often mess up proportions based on how much attention certain features (e.g. eyes, nose and mouth) takes up in their mind. They'll shorten everything above the eyebrows, for example, because they're not hardwired to pay much attention to that part of the head. But people are hardwired to pay attention to people's eyes, so they draw them bigger.

I don't think I've seen such a clear example of this for a full body pose, at least not in recent memory. I know you probably weren't going for 100% photorealism, but even so :)