AuthorTopic: [C+C]-Andragoras: Tactics Battles  (Read 8576 times)

Offline Galiant

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[C+C]-Andragoras: Tactics Battles

on: May 06, 2015, 10:51:12 pm
Hi all. My name is Andre and I've been part of this community in the past. Long enough to become a huge fan of Adarias (ndchristie), and his Tactic project "Partisan"- Someone whose art I am totally studying to improve mine, and who I also want to acknowledge. :)

Recently, a couple friends of mine decided to develop a Tactics type of game based on the legend of mystical armors, and warriors who would fight for them and are chosen to borrow their power to protect the realm. The game is a single-player, Tactical RPG, who tells the story of a little kid grown in a small island by his old man who was also his master.

Here's what I got so far: C&C is highly appreciated! :)


« Last Edit: August 03, 2015, 07:48:35 am by Galiant »

Offline CelioHogane

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Re: [WIP]-Andragoras: Tactics Battles

Reply #1 on: May 07, 2015, 02:10:40 am
Well, you are using hexagons, so +1 for you.

Offline Galiant

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Re: [WIP]-Andragoras: Tactics Battles

Reply #2 on: May 07, 2015, 02:38:23 am
Never used them before, let's see how it goes @CelioHogane!

Just reviewed the young lad. After some C&C from Redshrike (you may know him from the forums as well) we figured that my palette had contrast issues (a bad new for laptop users like me atm). Also the pose wasn't very appealing, so we improved it a bit based on the golden-form of classical sculptures. I do see improvement! =)



Same goes for the old grampa



Also decided to go for a color change towards a red-ish color..to make a better overall contrast while also poping the characters out when in the grass tile.


Also, it is known that the characters should not use their armors all the time. Usually we would just stick to the unequiped character as shown here. But... What if he could carry his armor in a box like ol'good animes back in the 90's? :D Hehe

« Last Edit: May 09, 2015, 06:13:13 am by Galiant »

Offline Galiant

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Re: [WIP]-Andragoras: Tactics Battles

Reply #3 on: May 07, 2015, 08:34:29 am
I'd say I'm pretty much finished with our old friend still poses.  ;D
                 
« Last Edit: May 09, 2015, 06:13:32 am by Galiant »

Offline SteamCaptain

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Re: [WIP]-Andragoras: Tactics Battles

Reply #4 on: May 07, 2015, 12:17:20 pm
First off, I think the sprites look great!
I don't know if the rotating grandpa animation is meant to be shown like that, because the mirroring/change of the light source becomes obvious.
If so, it might be better to us a more top down light source.

Offline Galiant

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Re: [WIP]-Andragoras: Tactics Battles

Reply #5 on: May 08, 2015, 12:58:05 am
Thanks! Yeah it does seem strange! The animation was done to verify those issues...I probably will revisit it then! :D
Right now I'm having headaches on the tiling system. I'm planning to have the central hexagon as a firld marker. Dunno if its better than making an outline of the whole tile in red. At least it seems cool enough for now. ^^


The tiling is a b*%$ tho...seems like normal square tiling won't work :(... and we need to interpolate the horizontal lines:

Hopefully nothing hard to program! :P hehe

Offline Galiant

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Re: [WIP]-Andragoras: Tactics Battles

Reply #6 on: May 08, 2015, 07:15:17 am
After a few tweaks in anatomy I think our hero is game-ready now. :)

Also a version having a Han Solo type of jacket for extra awesomeness!  :P
« Last Edit: May 09, 2015, 06:14:00 am by Galiant »

Offline skittlefuck

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Re: [WIP]-Andragoras: Tactics Battles

Reply #7 on: May 08, 2015, 09:50:51 am
Hey there, really nice stuff you got going on!

Just throwing a little bit of input about the character in, I think that it would be best if you shifted the right side of his face and right eye up one pixel instead of having both eyes aligned with each other imho.

Looking great overall :)

Offline Galiant

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Re: [WIP]-Andragoras: Tactics Battles

Reply #8 on: May 08, 2015, 07:44:27 pm
Thanks! Just had a good time studying your suggestion on the eyes! And you're right! ^^ Thx!
Also, just figured that the tiles were all wrong! Haha those previous hexagons would give both me and the programmers a pain in the ass when making straight pathways like roads. Now I guess it's properly fixed.  :P

Offline hapiel

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Re: [WIP]-Andragoras: Tactics Battles

Reply #9 on: May 08, 2015, 08:58:50 pm
I don't know what was wrong about the old hex tiles, but for the new ones I would recommend taking the 1px top corner px off. Example: