AuthorTopic: Daim Iterates (ongoing!)  (Read 12984 times)

Offline Daimoth

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Re: (32x32) Helmet riffing

Reply #10 on: April 19, 2015, 10:39:03 am
Alright this one started out bad, and it's only getting stupider the more I mess with it.

Behold:



lol

Offline Decroded

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Re: (32x32) Helmet riffing

Reply #11 on: April 26, 2015, 07:46:26 am
Alright this one started out bad, and it's only getting stupider the more I mess with it.

Behold:



lol
Haha thats cute tho.
The gold one is great and not just that its gold but the design is interesting and you've balanced the contrast on the textures fairly well.
Maybe the back of it still seems a tiny bit high or the chin bits need to point down a bit more as it seems more like a regular curve that doesn't line up at the back.

Offline Daimoth

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Re: (32x32) Helmet riffing

Reply #12 on: April 30, 2015, 04:17:36 am
Yeah I keep using the Boba Fett one as a base and its flaws soak through. I should nice it up:



The sides are still flat and unshaded. Is it gleaming, or noisy?

Offline Skaz

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Re: (32x32) Helmet riffing

Reply #13 on: April 30, 2015, 11:05:40 am
The last one is really good! I don't find it too noisy, it's well balanced, not much lonely pixels.

Offline Daimoth

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Re: Daim Iterates (ongoing!)

Reply #14 on: May 17, 2015, 08:01:16 pm


Game's planned to be roughly SNES resolution, so I uploaded it at roughly the size it be in-game relative to your monitor.

Offline surt

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Re: Daim Iterates (ongoing!)

Reply #15 on: May 17, 2015, 11:20:42 pm
How do you know what size it will be relative to my monitor? Monitor do come in different dimensions and resolutions you know.

Offline Daimoth

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Re: Daim Iterates (ongoing!)

Reply #16 on: May 18, 2015, 03:41:12 pm
Logic, mostly. The game's planned resolution is 320x240. Have you ever even seen, much less used a monitor that small? Even if you have, such a monitor would be vanishingly rare today. There's no point in evaluating the sprite at 100%; It will never be seen at that size ingame.

Offline Cherno

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Re: Daim Iterates (ongoing!)

Reply #17 on: May 18, 2015, 04:55:05 pm
^I agree. the latest one looks excellent. Good lighting effects and detailing.

Offline Daimoth

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Re: Daim Iterates (ongoing!)

Reply #18 on: May 20, 2015, 02:41:32 am
I shouldn't be making an exception for myself; it's frowned upon to upload at anything other than 100%, but I rendered it with 200% zoom in mind, and that matters with a sprite that small. It's a hell of a challenge, designing small sprites that read correctly regardless of zoom. In fact, I don't know how. I'm just estimating how big it will be for the end user and rendering it to look "right" when viewed at roughly that size. I suppose a start would be excising all the single-pixel details. But when the sprite's 50-something pixels high... easier said than done.

*deepbreath*

Much appreciated.

Edit: world's dinkiest "mockup"

« Last Edit: May 20, 2015, 02:44:13 am by Daimoth »

Offline Night

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Re: Daim Iterates (ongoing!)

Reply #19 on: May 20, 2015, 09:09:26 pm
Some thoughts, watch out where you place light and shadow.
There is light at the end of the tunnel.