guys i can just take out the steps! theyre not necessary!
ill rework the map when i get home. i suppose i'll make the walls darker.
also, this castle map won't be used too often, just at the beginning and ending as well as cutscenes inbetween worlds.
this flash might help a little bit? i guess? the castle is on the battlefield but it has more aspects of prospit than derse (i may have to make a derse castle map as well but ill just switch out yellow with purple.
=
in case anyone is interested, heres some screenshots on what i have so far:



(on the last one, the slimes and bg are placeholders, im just showing how the battle layout is: 'traditional' with no battle sprites for the heroes)

i made a lens item that when used in battle, shows the enemy name/description, as well as current HP and MP. it took me an embarrassingly amount of time to figure out to allocate the enemy HP/MP to the variables right before the message window so it'd always be updated. im just glad that it works.
if the window skins look familiar, its because i took the colours from the snes eartbound mint palette. unsure if theyre just placeholder colours for now but they look pretty cool.